{"author_name":"snapman_GT","cat":"LD #32","comments":[{"author_name":"guigrillo13","time":"April 15, 2015 7:25 pm","epoch":1429143900,"text":"That is a lot for a simple game","spam":"N"}],"epoch":1429140300,"likes":2,"metadata":{"p_key":"20915","p_author":"snapman_GT","p_authorkey":"30827","p_urlkey":"56257","p_title":"Third go-round; I\u2019m in","p_cat":"LD #32","p_event":"LD32","p_time":"1429140300","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"30827","us_name":"snapman_GT","us_username":"snapman_gt","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Why not, let&#8217;s do this again.\u00a0 This will be my third LD, and if I continue the trend of my first and second entries, which placed #26 and #59 overall, then I&#8217;ve already got a lock on #92 overall, making for a nice, linear descent into poorer ratings.<\/p>\n <p>Tools I&#8217;m planning to use:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Silo<\/li>\n <li>Blender<\/li>\n <li>Sketchup<\/li>\n <li>Shapeshop 3D<\/li>\n <li>Photoshop<\/li>\n <li>Deluxe Paint for DOS<\/li>\n <li>Flash<\/li>\n <li>Processing<\/li>\n <li>Gentle Gradient<\/li>\n <li>Spacescape<\/li>\n <li>Audacity<\/li>\n <li>Cool Edit Pro<\/li>\n <li>Making Waves<\/li>\n <li>SFXR<\/li>\n <\/ul>\n <p>It a weird mix of tools, but I work best when I just use EVERYTHING AT HAND.\u00a0 I also want to use some shaders from a big pile of custom and borrowed shaders I&#8217;ve been collecting, so I&#8217;ll have to post that sometime before everything starts, per regulation.\u00a0 The only other possible source is just borrowing from previous LD projects, and all the code for those things are already available from my posted sourcecode.<\/p>\n <p>Moderately excited about everything; just need to stock up on caffeine syrup and pasta.\u00a0 Fun times ahead.<\/p>","time":"April 15th, 2015 6:25 pm","title":"Third go-round; I\u2019m in"}