{"author_name":"stjahns","cat":"LD #32","comments":[{"author_name":"","time":"April 15, 2015 9:19 pm","epoch":1429150740,"text":"I&#8217;m so happy someone is using Clojure! That&#8217;s awesome! I&#8217;ve always wanted to use ClojureScript for a LudumDare project, but I&#8217;m just not quite there yet in my mastery of functional programming. Especially when I consider how it applies to a game framework.","spam":"N"}],"epoch":1429149000,"likes":2,"metadata":{"p_key":"20905","p_author":"stjahns","p_authorkey":"40483","p_urlkey":"56247","p_title":"Introducing \u201cRipple\u201d","p_cat":"LD #32","p_event":"LD32","p_time":"1429149000","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"40483","us_name":"stjahns","us_username":"stjahns","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hola!<\/p>\n <p>This time I&#8217;ll be using my home-brewed Clojure framework I worked on specifically for Ludum Dare! It&#8217;s called Ripple and you can find it here: https:\/\/github.com\/stjahns\/ripple.<\/p>\n <p>You could use it too, if you want, I guess. It&#8217;s super buggy and mostly undocumented, so you probably shouldn&#8217;t ;).<\/p>\n <p>I &#8216;remade&#8217; my previous Ludum Dare entry using it here: https:\/\/github.com\/stjahns\/space-roach-exterminator-II, so it totally works and stuff!<\/p>","time":"April 15th, 2015 8:50 pm","title":"Introducing \u201cRipple\u201d"}