{"author_name":"Almost","cat":"LD #32","comments":[],"epoch":1429172460,"likes":1,"metadata":{"p_key":"20884","p_author":"Almost","p_authorkey":"1168","p_urlkey":"56226","p_title":"I plan to participate","p_cat":"LD #32","p_event":"LD32","p_time":"1429172460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1168","us_name":"Almost","us_username":"\/author\/almost\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I counted a bunch of the tools that people plan to use to see which are the most common. You can see the\u00a0list of popular tools at\u00a0<a title=\"http:\/\/qr.ae\/L14TY\" href=\"http:\/\/qr.ae\/L14TY\" target=\"_blank\">http:\/\/qr.ae\/L14TY<\/a><\/p>\n <p>I&#8217;ve participated in a few Ludum Dares before, but not very consistently. I&#8217;m pretty excited about being able to do it again.<\/p>\n <p>Previously I&#8217;ve mostly used Love2D, but I think I&#8217;m going to use Unity (2D) this time and develop with Web or Mobile in mind. The HTML5 export seems pretty cool.<\/p>\n <p>I also use Paint.NET, BFXR, and Audacity. Music is still a mystery to me, so I&#8217;ll try to make enough sound effects to prevent the game from feeling silent.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/in\/\" rel=\"tag\">in<\/a><\/p>","time":"April 16th, 2015 3:21 am","title":"I plan to participate"}