Small "Burn With Me" postmortem
Will try to keep short. As all of you, I have some reasons and targets in mind when participating in gamejams.
Competition. Dopamine. Coming up with some cool prototypes for future projects (and I think we'll follow this path with our current game).
But for me, one of the main targets is to go a bit outside of comfort zone: try something new, something more ambitious that I am comfortable with. Something that you look at day 1 and say "how the hell I'm gonna do this?", and after day 3 you say "...well, that was something" :smile:
This makes you feel either hopeless if you fail, or totally powerful if you manage to finish the project. But in any case, you feel that you are stronger than you were 3 days ago.
This time, I decided to do a deckbuilder. Never done anything like that, neve done any "balancing numbers in excel sheet" thing, and haven't even though about designing non-primitive systems.

I almost overscoped, I almost quit this LD on day 1 from frustration, not knowing if I can finish this in time and do a good job at designing a card game at all...
But oh boy am I happy that I didn't.
Now I know: I can. And I saw that the rest of the team also could, and delivered. And this is the most important aspect of gamejams.
