{"author_name":"Anthony","cat":"LD #32","comments":[],"epoch":1429265820,"likes":0,"metadata":{"p_key":"20673","p_author":"Anthony","p_authorkey":"50021","p_urlkey":"56011","p_title":"I\u2019m In","p_cat":"LD #32","p_event":"LD32","p_time":"1429265820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"50021","us_name":"Anthony","us_username":"anthony","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hi all,<\/p>\n <p>This will be my second Ludum Dare (my first was LD30), so I&#8217;m super excited!\u00a0 This time, though, my main goal is to learn, my secondary goal is to have something qualified as a game.<\/p>\n <p>I used the Unity game engine last time, but this time I want to try doing it all from C (with a couple of open-source libraries).\u00a0 My initial code-base can be downloaded from <a title=\"My Code Base\" href=\"https:\/\/bitbucket.org\/atsmith\/ludum-dare-32\/downloads\/LudumDare32_Base.zip\" target=\"_blank\">here<\/a>. I am planning to enter the compo, though I may extend that to the jam if I feel I need to.<\/p>\n <p><strong>Language<\/strong>: C<br \/>\n <strong>Text Editor<\/strong>: Emacs<br \/>\n <strong>IDE<\/strong>: Visual Studio 2013 CE<br \/>\n <strong>Map Editor<\/strong>: Tiled<br \/>\n <strong>Graphics<\/strong>: Corel Paintshop Pro x6 Ultimate and good ol&#8217; MS Paint<br \/>\n <strong>Audio<\/strong>: TBD (Maybe none at all, like last time)<br \/>\n <strong>Open-Source Libraries<\/strong>: PhysicsFS, SDL2, SDL2_ttf, SDL2_mixer, Yxml, stb_image<\/p>\n <p>Like the first time, I am expecting my skill with art to produce horrible graphics&#8230;<\/p>\n <p><strong>Update<\/strong>: My code repository can be viewed <a title=\"My Code Repo\" href=\"https:\/\/bitbucket.org\/atsmith\/ludum-dare-32\/overview\" target=\"_blank\">here.<\/a><\/p>","time":"April 17th, 2015 5:17 am","title":"I\u2019m In"}