What I've learned

This was my first time participating at a game jam and managing to finish my game. I coded during 30 hours, I think, normally I don't have so much time to code. I directly started adding all the code for the rendering, the code was ugly, but it works, so I directly started adding all the features I planned to the game, and ticking things in a Todo list really motivated me to continue, so that was a good idea. I never cleaned up my code, as long as it worked I continued adding things, so I was done at the end of day 2 and added some finishing touches like animations and better pixel art on day 3. Sadly I was unable to improve all the pixel art.

I think that it helped me to just add everything first and worry about everything else after having a complete game, with all the planned mechanics.

I also learned that you need to care about draw calls when preparing a web version.

Check my game out: https://ldjam.com/events/ludum-dare/55/the-seven-crystals!