Deathly Bacons - Halfway Cooked

I called the game "Death Beckons"

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It's a short and grim story-driven platformer for the Jam! It doesn't have too many experiments as to mechanics and most of the game revolves around interacting with the NPCs. Though there are few endings depending on the decisions you make.

All code is finished apart from few triggers and all User Interface. Now is the time for Art, Animations & Level Design. The true fun (or suffering) begins :)

Hopefully I'll make it all fast enough so I can spend my time on making SFX & VO as I originally planned.

And how are you doing?

Yours, XpMonster

~~~~ P.S. I'm not sure whether links to socials are allowed, but I'm posting more often on X (EmpyreansX) so if you want we can meet there :)