{"author_link":"\/users\/widerhold","author_name":"Widerhold","author_uid":"widerhold","comments":[],"epoch":1713046940,"event":"LD55","format":"md","ldjam_node_id":390395,"likes":6,"metadata":{"p_key":"204981","p_author":"Widerhold","p_authorkey":"1013423","p_urlkey":"440993","p_title":"Day 1: Finished core mechanics + some (hopefully) rough art","p_cat":"LDJam ","p_event":"LD55","p_time":"1713046940","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1013423","us_name":"Widerhold","us_username":"widerhold","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":13423,"body":"![Screenshot 2024-04-14 at 00.04.21.png](\/\/\/raw\/f64\/3\/z\/60fdf.png)\n\nAfter a 5-hour late start this morning, I setteled on a turn-based chaotic summoner battler where spells are summoned onto the field. Summoners can only move one field at a time, and the player must decide whether to move or summon a spell. Air allows you to move farther and jump over obstacles. Fire and Water automatically spread after being summoned, while Earth stops them from spreading. The goal is to outlast the enemy summoners. I'm quite happy with the results so far especially for finishing the core mechanics. Hopefully tomorrow I can slap some roguelike elements on top if time permits.","comments":0,"created":"2024-04-13T22:05:19Z","files":[],"files-timestamp":0,"id":390395,"love":6,"love-timestamp":"2024-04-13T23:50:29Z","meta":[],"modified":"2024-04-13T23:50:29Z","name":"Day 1: Finished core mechanics + some (hopefully) rough art","node-timestamp":"2024-04-13T22:22:52Z","parent":385861,"parents":[1,5,9,383062,385861],"path":"\/events\/ludum-dare\/55\/summoners-chess-1\/day-1-finished-core-mechanics-some-hopefully-rough-art","published":"2024-04-13T22:22:20Z","scope":"public","slug":"day-1-finished-core-mechanics-some-hopefully-rough-art","subsubtype":"","subtype":"","type":"post","version":1205101},"node_metadata":{"n_key":"390395","n_urlkey":"440993","n_parent":"385861","n_path":"\/events\/ludum-dare\/55\/summoners-chess-1\/day-1-finished-core-mechanics-some-hopefully-rough-art","n_slug":"day-1-finished-core-mechanics-so","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13423","n_created":"1713045919","n_modified":"1713052229","n_version":"1205101","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/summoners-chess-1\/day-1-finished-core-mechanics-some-hopefully-rough-art","text":"![Screenshot 2024-04-14 at 00.04.21.png](\/\/\/raw\/f64\/3\/z\/60fdf.png)\n\nAfter a 5-hour late start this morning, I setteled on a turn-based chaotic summoner battler where spells are summoned onto the field. Summoners can only move one field at a time, and the player must decide whether to move or summon a spell. Air allows you to move farther and jump over obstacles. Fire and Water automatically spread after being summoned, while Earth stops them from spreading. The goal is to outlast the enemy summoners. I'm quite happy with the results so far especially for finishing the core mechanics. Hopefully tomorrow I can slap some roguelike elements on top if time permits.","title":"Day 1: Finished core mechanics + some (hopefully) rough art","wayback_source":[]}