{"author_link":"\/users\/vilmantas","author_name":"Vilmantas","author_uid":"vilmantas","comments":[],"epoch":1713043678,"event":"LD55","format":"md","ldjam_node_id":390359,"likes":6,"metadata":{"p_key":"204966","p_author":"Vilmantas","p_authorkey":"1037624","p_urlkey":"440974","p_title":"Day 1 Progression Log ","p_cat":"LDJam ","p_event":"LD55","p_time":"1713043678","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1037624","us_name":"Vilmantas","us_username":"vilmantas","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":2,"author":37624,"body":"Progression was quite good as compared to previous LDJAMS. Limited myself to a small scope in favor of having some extra time to polish up as much as possible. Thankfully this seems to be working out. Also decided to use as much 3rd party assets as possible and focus only on programming and game design. :v: \n\nWhat's left for tomorrow is to polish up the gameplay with some extra mechanics to make it rogue-like and - ideally - make it more in line with the summoning theme. \n\nThank you for reading and have a good night :) \n\n![day-1-ezgif.com-optimize.gif](\/\/\/raw\/8f2\/9\/z\/60fbe.gif)","comments":1,"comments-timestamp":"2024-04-13T22:30:11Z","created":"2024-04-13T21:16:01Z","files":[],"files-timestamp":0,"id":390359,"love":6,"love-timestamp":"2024-04-14T01:40:42Z","meta":[],"modified":"2024-04-14T01:40:42Z","name":"Day 1 Progression Log ","node-timestamp":"2024-04-13T21:27:58Z","parent":383707,"parents":[1,5,9,383062,383707],"path":"\/events\/ludum-dare\/55\/summoners-rift\/day-1-progression-log","published":"2024-04-13T21:27:58Z","scope":"public","slug":"day-1-progression-log","subsubtype":"","subtype":"","type":"post","version":1204967},"node_metadata":{"n_key":"390359","n_urlkey":"440974","n_parent":"383707","n_path":"\/events\/ludum-dare\/55\/summoners-rift\/day-1-progression-log","n_slug":"day-1-progression-log","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37624","n_created":"1713042961","n_modified":"1713058842","n_version":"1204967","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/summoners-rift\/day-1-progression-log","text":"Progression was quite good as compared to previous LDJAMS. Limited myself to a small scope in favor of having some extra time to polish up as much as possible. Thankfully this seems to be working out. Also decided to use as much 3rd party assets as possible and focus only on programming and game design. :v: \n\nWhat's left for tomorrow is to polish up the gameplay with some extra mechanics to make it rogue-like and - ideally - make it more in line with the summoning theme. \n\nThank you for reading and have a good night :) \n\n![day-1-ezgif.com-optimize.gif](\/\/\/raw\/8f2\/9\/z\/60fbe.gif)","title":"Day 1 Progression Log ","wayback_source":[]}