Slow and steady

Slowly advancing on that witch invoking things with salt game.

Since it's my first time with shmups and one of the rare time I'm doing something in real-time in general, I had to figure out some things along the way, but Godot's tutorial are helping. So for now the bullets can hit both the player and the enemies, and the player can absorb the bullets with the light behind its character. Absorbing gives back some salt, necessary for summoning bullets and other spells (that are yet to be programed and implanted). The player can charge its shot to fire five salt balls in a row.

I feel like the game won't go further than a proof of concept, because I took much more time than I expected on simple features like proper shooting and particles.

The graphics will be handdrawn, like the salt shaker in the upper part ; this is to test a workflow I want to try later.

It's still too much of a prototype for my taste, at this point in the compo. Knowing I'll absolutely need to submit tomorrow at around the same time, I feel like it wont be very good. But hey, participating is already better than doing nothing !

Gonna try something with music and sounds before taking a real break.

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