{"author_name":"TobiasW","cat":"LD #32","comments":[],"epoch":1429304520,"likes":0,"metadata":{"p_key":"20460","p_author":"TobiasW","p_authorkey":"503308","p_urlkey":"55796","p_title":"LudumDare++","p_cat":"LD #32","p_event":"LD32","p_time":"1429304520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503308","us_name":"tobiasw","us_username":"tobiasw","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m in! And I might actually try something new this time: I&#8217;m usually using Unity3D\/C#, and this time I&#8217;m thinking of using JavaScript\/Phaser. Not that I&#8217;ve ever done that before, but where would be the fun in that? It&#8217;s gonna be an <strong>adventure<\/strong>! Also:<\/p>\n <div id=\"attachment_442370\" style=\"width: 368px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-442370\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/how-hard-can-it-be.png\" alt=\"Sigrun displays\" width=\"358\" height=\"471\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/how-hard-can-it-be-228x300.png 228w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/how-hard-can-it-be.png 358w\" sizes=\"(max-width: 358px) 100vw, 358px\" \/><p class=\"wp-caption-text\">As<a href=\"http:\/\/www.sssscomic.com\" target=\"_blank\"> Sigrun<\/a> puts it here, I&#8217;m sure using JavaScript for the first time in the LD compo will be fiiiiiine.<\/p><\/div>\n <p>Anyway, here are my tools:<\/p>\n <ul>\n <li>Language\/Engine: Either C#\/<a href=\"http:\/\/unity3d.com\">Unity3D<\/a> (if I get a big idea) or JavaScript\/<a href=\"http:\/\/phaser.io\">Phaser<\/a> (if I have a smaller idea)<\/li>\n <li>Art: I might use <a href=\"https:\/\/www.assetstore.unity3d.com\/#\/content\/555\">RageSpline<\/a> and glow effects, or <a href=\"https:\/\/twitter.com\/whilesoftware\/status\/493497623102238720\/photo\/1\">stylized filtering<\/a>, or fun ANSII symbols<a href=\"https:\/\/www.youtube.com\/watch?v=SAxpAs1Iaec\"> \u1555( \u141b )\u1557<\/a>, or SVG art \u2013 or, well, crude handdrawn images made with my trusty Wacom Bamboo. (Damn, it\u2019s been foreeever since I did that.)<\/li>\n <li>Sfx: My mouth + a microphone + <a href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a>. Maybe <a href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a> or <a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/08\/02\/announcing-jfxr\/\">jfxr<\/a>.<\/li>\n <li>Music: <a href=\"http:\/\/abundant-music.com\">Abundant Music<\/a> for generation \u2013 and for MIDI rendering either <a href=\"http:\/\/www.geocities.co.jp\/SiliconValley-SanJose\/8700\/P\/GXSCCB236\/AcceptE.htm\">GXSCC<\/a> (chiptunes-like) or <a href=\"http:\/\/www.synthfont.com\/\">SynthFont<\/a> (\u201cnormal\u201d instruments)<\/li>\n <li>Goals: High innovation and\/or fun!<\/li>\n <li>Motivation: HELL YES!<\/li>\n <\/ul>","time":"April 17th, 2015 4:02 pm","title":"LudumDare++"}