In Like Flint? That's my favorite movie, baby.
Excited to be joining my game design students (upon whom I've inflicted this activity) for my first Ludum Dare in a couple years! My loadout: -Unity/Visual Studio -Piskel and paint.net -Audacity and some online MIDI creator
A big goal for me this time around is original sound design. I ignored it completely for Cadet Set Go and even though I loved how it came out conceptually and didn't hate the gameplay execution, it was badly incomplete without that dimension. I also had trouble with my web builds last time, so getting something that works properly in Chrome is a major goal for me. I have a new home PC this year (I don't know the specs offhand, so I'll just categorize it as "can run Alan Wake 2") and I'm hopeful that I'll be able to iterate more with a WebGL build instead waiting 15 minutes each time. Fingers crossed! Should be a very memorable 48 hours.