MIROH - Post-jam version of my NES/Famicom game

miroh-2.0.0_000-large.png

Things changed on this version:

  • Better ~~Tetris~~ polyomino controls: up for hard drop, hold left/right/down for repeated movement
  • More predefined, semi-fixed mazes (is "No maze" a maze? also notice the example above, where the maze tries to spell "Ludum Dare 54")
  • Preview of the next 2 polyominos
  • Polyominos are chosen from a randomized bag instead of being purely random
  • Polyominos spawn and drop faster with higher scores (you "level up" every 50 points)
  • Better help screen (below you can see the new one, more visual, and the old one, with a confusing wall of text)
  • Many other assorted fixes

|New|Old| |-|-| |miroh-2.0.0em001-large.png|miroh-1.0.1/em000-large.png|

Check it out here: https://ldjam.com/events/ludum-dare/54/miroh