MIROH - Post-jam version of my NES/Famicom game

Things changed on this version:
- Better ~~Tetris~~ polyomino controls: up for hard drop, hold left/right/down for repeated movement
- More predefined, semi-fixed mazes (is "No maze" a maze? also notice the example above, where the maze tries to spell "Ludum Dare 54")
- Preview of the next 2 polyominos
- Polyominos are chosen from a randomized bag instead of being purely random
- Polyominos spawn and drop faster with higher scores (you "level up" every 50 points)
- Better help screen (below you can see the new one, more visual, and the old one, with a confusing wall of text)
- Many other assorted fixes
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Check it out here: https://ldjam.com/events/ludum-dare/54/miroh