{"author_link":"\/users\/ninten7","author_name":"Ninten7","author_uid":"ninten7","comments":[],"epoch":1696466977,"event":"LD54","format":"md","ldjam_node_id":381497,"likes":0,"metadata":{"p_key":"203505","p_author":"Ninten7","p_authorkey":"1313333","p_urlkey":"438091","p_title":"Project distress update","p_cat":"LDJam ","p_event":"LD54","p_time":"1696466977","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1313333","us_name":"Ninten7","us_username":"ninten7","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":313333,"body":"Hello! I will be releasing a patch that includes some quality of life features that will make project distress more alive and challenging, hopefully I will release a new dev log about it next week.\n\nWHATS CHANGING\n______________\n\nyou will be limited in time, as I said, project distress is a game where it will test your agility, timing and movement within a limited space.\n\nCliming walls will be limited to stamina, extending the theme more, when you press the A or D key your stamina runs out. when released your stamina builds back up, the same with your dash mechanic. \n\nCollectables will also be implimented, along with timer items that will add seconds to your ticking timer. \n\nUi will be implimented, to provide navigation\n\n","comments":0,"created":"2023-10-05T00:37:02Z","files":[],"files-timestamp":0,"id":381497,"love":0,"meta":[],"modified":"2023-10-05T00:49:37Z","name":"Project distress update","node-timestamp":"2023-10-05T00:49:37Z","parent":373322,"parents":[1,5,9,371459,373322],"path":"\/events\/ludum-dare\/54\/project-distress-prototype\/project-distress-update","published":"2023-10-05T00:49:37Z","scope":"public","slug":"project-distress-update","subsubtype":"","subtype":"","type":"post","version":1186265},"node_metadata":{"n_key":"381497","n_urlkey":"438091","n_parent":"373322","n_path":"\/events\/ludum-dare\/54\/project-distress-prototype\/project-distress-update","n_slug":"project-distress-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"313333","n_created":"1696466222","n_modified":"1696466977","n_version":"1186265","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/project-distress-prototype\/project-distress-update","text":"Hello! I will be releasing a patch that includes some quality of life features that will make project distress more alive and challenging, hopefully I will release a new dev log about it next week.\n\nWHATS CHANGING\n______________\n\nyou will be limited in time, as I said, project distress is a game where it will test your agility, timing and movement within a limited space.\n\nCliming walls will be limited to stamina, extending the theme more, when you press the A or D key your stamina runs out. when released your stamina builds back up, the same with your dash mechanic. \n\nCollectables will also be implimented, along with timer items that will add seconds to your ticking timer. \n\nUi will be implimented, to provide navigation\n\n","title":"Project distress update","wayback_source":[]}