New things we learned

Part of what we like doing during these jams is taking the opportunity to try out new things and work on mechanics or tools we have not had a chance to work with before. So for our game we took the opportunity to do the following new things:

Bigger team, more better... right?

We had a bigger team as some new friends decided they wanted to join in their first jam too. This was a lot of fun and resulted in some very recognizable moments for us slightly more experienced members xD

It was also a good lesson in work division and strategizing. The larger the team, the more important (and harder!) it becomes to keep the vision for the game aligned. Telling 5 people you're working on a couch co-op, hectic graveyard management game somewhat akin to Overcooked! where bodies are the recipes to be made, will result in 5 completely different views of what such a game would look like.

Lesson: Take some extra time to align visions

New Technologies and Mechanics

We also wanted to learn some new technologies along the way so we decided to do a few new things: - Build a couch co-op multiplayer game This involves a lot of extra handling as you need to track which player is doing actions rather that THE player doing actions. - Build an inventory management system Grids, item sizes, matrices, rotation, etc. Quite complicated it turns out - Work with a new pixel artist tool to make their art come to life - On top of that we decided to do all this in a new engine: Godot! New scene types, new ways to do UI, new ways to cut off corners that come back to bite us.

Overall it was a great experience and we learned a ton. If we got you excited feel free to check out the results of all those lessons over here