HeXaK Update
Thanks for all the great feedback and comments :heart:
I have updated and adjusted some areas of the game based on the great feedback I have been getting, mainly around people not understanding how to score buildings and balance - this was a problem that I didn't see in my sleep deprived state :laughing:

itch.io version improvements
Buildings can now be incrementally powered on
- Previously you needed to pay all of your power/worker deficit before any building would turn on, now if you have enough for that building it will turn on, this should hopefully make the game much more clear - I blame lack of sleep for this choice :D
Updated building balance:
- Solar panels now cost less workers - it was too restrictive before
- Commercial now costs less power and workers - means that they are easier to building
- Mines now cost less power when adjacent to each other
- Parks now give more points - Nature is nice lets make more
Minor enhancements
Moved the chance to spawn minerals to map creation, this was previously procedurally generated when clearing tiles which lead to positions of hidden minerals changing based on the order you cleared
Updated some building descriptions to make their use clearer
- Fixed mouse movement control text
- Increased keyboard movement speed