{"author_name":"LukeZaz","cat":"LD #32","comments":[],"epoch":1429316700,"likes":0,"metadata":{"p_key":"20296","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"55631","p_title":"Late, but I\u2019m here","p_cat":"LD #32","p_event":"LD32","p_time":"1429316700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So yeah, I&#8217;ll be participating again. This&#8217;ll be my fourth Ludum Dare, and I&#8217;ll be using most of what I usually use, with a few additions: Unity, SharpDevelop <i style=\"font-size: 70%\">NEW!<\/i>, Paint.NET, Audacity, GIMP 2 <i style=\"font-size: 70%\">NEW!<\/i>, BFXR and Beepbox.<\/p>\n <p>I aim to not make a platformer this time around, but despite that, I&#8217;m going to once again link some C# scripts I wrote for Unity to help with making them: <a href=\"https:\/\/github.com\/LukeZaz\/UnityPlatformerUtils\" target=\"_blank\">UnityPlatformerUtils<\/a><\/p>\n <p>It includes a script that automatically creates Box Colliders for tiles, sized as efficiently as possible, a script for automatically adjusting the sprite of tiles to match neighboring ones, and a simple library with only a few methods that is mostly there to provide functionality to other scripts.<\/p>\n <p>Good luck, and have fun!<\/p>","time":"April 17th, 2015 7:25 pm","title":"Late, but I\u2019m here"}