{"author_link":"\/users\/tero-laxstrom","author_name":"Tero Laxstr\u00f6m","author_uid":"tero-laxstrom","comments":[],"epoch":1696192948,"event":"LD54","format":"md","ldjam_node_id":378856,"likes":0,"metadata":{"p_key":"202632","p_author":"Tero Laxstr\u00f6m","p_authorkey":"1095502","p_urlkey":"436777","p_title":"Not fine for combo","p_cat":"LDJam ","p_event":"LD54","p_time":"1696192948","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1095502","us_name":"Tero Laxstr\u00f6m","us_username":"tero-laxstrom","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":95502,"body":"Decided to try for Jam... as my game is not ready for combo.\n\nI clearly miscalculated how hard it would be to do the logic for simulations. I had no idea on the logic so I've been trying to play test and come up with something... mostly you just lose points :rofl:\n\nHere is the screenshot from my current state:\n![ld54-simulations_are_hard.png](\/\/\/raw\/e05\/71\/z\/5ca73.png)\n\nIt also has some nasty bugs... probably mostly because I had no idea or time to think how to do stuff... and I just made stuff up on the fly. Memory management, signals, and tweens seem to have been the hardest in the engine from the stuff I have used.\n\nWell hopefully I can fix it tomorrow after work to some condition for the Jam.\n\nAt least I'm really happy with the music... and wished I could have more time with the SunVox.","comments":0,"created":"2023-10-01T20:34:50Z","files":[],"files-timestamp":0,"id":378856,"love":0,"meta":[],"modified":"2023-10-01T20:42:28Z","name":"Not fine for combo","node-timestamp":"2023-10-01T20:42:28Z","parent":373061,"parents":[1,5,9,371459,373061],"path":"\/events\/ludum-dare\/54\/$373061\/not-fine-for-combo","published":"2023-10-01T20:42:28Z","scope":"public","slug":"not-fine-for-combo","subsubtype":"","subtype":"","type":"post","version":1162548},"node_metadata":{"n_key":"378856","n_urlkey":"436777","n_parent":"373061","n_path":"\/events\/ludum-dare\/54\/$373061\/not-fine-for-combo","n_slug":"not-fine-for-combo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"95502","n_created":"1696192490","n_modified":"1696192948","n_version":"1162548","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/$373061\/not-fine-for-combo","text":"Decided to try for Jam... as my game is not ready for combo.\n\nI clearly miscalculated how hard it would be to do the logic for simulations. I had no idea on the logic so I've been trying to play test and come up with something... mostly you just lose points :rofl:\n\nHere is the screenshot from my current state:\n![ld54-simulations_are_hard.png](\/\/\/raw\/e05\/71\/z\/5ca73.png)\n\nIt also has some nasty bugs... probably mostly because I had no idea or time to think how to do stuff... and I just made stuff up on the fly. Memory management, signals, and tweens seem to have been the hardest in the engine from the stuff I have used.\n\nWell hopefully I can fix it tomorrow after work to some condition for the Jam.\n\nAt least I'm really happy with the music... and wished I could have more time with the SunVox.","title":"Not fine for combo","wayback_source":[]}