A somewhat productive first day
High hopes and fun ideas for a game that will fit the theme and feel cohesive.
However it's been much slower learning some of the specific godot nodes than I had hoped. :cry:
I made a gamble and leaned heavily into doing as much no-code as possible - using control nodes as storage when appropriate and trying to set up as much logic as possible with signals in the editor inspector. I'm unsure so far of how much time I've actually saved, though I'm pretty confident that I haven't been outrageously slower either.
I also made some "proper" svg files using inkscape for the first time in my life! In any case, it's the first time I've felt like I mostly knew what I was doing in it, and felt productive using it overall.
As I go to bed, I'm feeling fairly confident that I'll be able to get most of my plan accomplished before the end of the jam. Hopefully I manage to get enough sleep!
