{"author_link":"\/users\/wendel-scardua","author_name":"Wendel Scardua","author_uid":"wendel-scardua","comments":[],"epoch":1696021429,"event":"LD54","format":"md","ldjam_node_id":376198,"likes":8,"metadata":{"p_key":"201932","p_author":"Wendel Scardua","p_authorkey":"1007131","p_urlkey":"435611","p_title":"I'm in (I guess)","p_cat":"LDJam ","p_event":"LD54","p_time":"1696021429","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1007131","us_name":"Wendel Scardua","us_username":"wendel-scardua","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":7131,"body":"As usual I'll be making a **NES** game (or at least I'll try to); this time I'll be using:\n\n* C++ (and maybe a pinch of Assembly) with the **LLVM-MOS SDK**\n* **NEXXT** for the 2bpp graphics\n* **LDtk** for level design (if the game happens to have levels)\n* If I ever get to it, I may try using **FamiTracker** and\/or **FamiStudio** for sound\/music (otherwise I may just use public domain stuff)\n\n![5-star-work.png](\/\/\/raw\/bdb\/1\/z\/5c32d.png)\n\n(the game on the screenshot is one I'm working with an artist\/designer and a musician, a remake of my LD53 entry for this year's NESdev Compo)","comments":0,"created":"2023-09-29T20:12:25Z","files":[],"files-timestamp":0,"id":376198,"love":8,"love-timestamp":"2023-09-29T21:29:25Z","meta":[],"modified":"2023-09-29T21:29:25Z","name":"I'm in (I guess)","node-timestamp":"2023-09-29T21:03:49Z","parent":376197,"parents":[1,5,9,371459,376197],"path":"\/events\/ludum-dare\/54\/miroh\/im-in-i-guess","published":"2023-09-29T21:03:49Z","scope":"public","slug":"im-in-i-guess","subsubtype":"","subtype":"","type":"post","version":1155915},"node_metadata":{"n_key":"376198","n_urlkey":"435611","n_parent":"376197","n_path":"\/events\/ludum-dare\/54\/miroh\/im-in-i-guess","n_slug":"im-in-i-guess","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7131","n_created":"1696018345","n_modified":"1696022965","n_version":"1155915","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/miroh\/im-in-i-guess","text":"As usual I'll be making a **NES** game (or at least I'll try to); this time I'll be using:\n\n* C++ (and maybe a pinch of Assembly) with the **LLVM-MOS SDK**\n* **NEXXT** for the 2bpp graphics\n* **LDtk** for level design (if the game happens to have levels)\n* If I ever get to it, I may try using **FamiTracker** and\/or **FamiStudio** for sound\/music (otherwise I may just use public domain stuff)\n\n![5-star-work.png](\/\/\/raw\/bdb\/1\/z\/5c32d.png)\n\n(the game on the screenshot is one I'm working with an artist\/designer and a musician, a remake of my LD53 entry for this year's NESdev Compo)","title":"I'm in (I guess)","wayback_source":[]}