{"author_name":"uheartbeast","cat":"LD #37","comments":[],"epoch":1481409120,"likes":1,"metadata":{"p_key":"2016","p_author":"uheartbeast","p_authorkey":"39781","p_urlkey":"37509","p_title":"Issues and Progress","p_cat":"LD #37","p_event":"LD37","p_time":"1481409120","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39781","us_name":"uheartbeast","us_username":"uheartbeast","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Well, I ran into some issues this morning with collisions. I&#8217;m still not sure what I was doing wrong but I couldn&#8217;t get them to work correctly. I ended up just creating a 2D grid for the level and marking the grid with the locations of the objects so that I could detect a collision. This way is actually faster anyways and it works just right! Unfortunately, I wasted like and hour and a half trying to fix the other way before I did this. Oh well.<\/p>\n <p>Here is a GIF of what I have so far:<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/LgEb7ak.gif\" alt=\"\" width=\"320\" height=\"180\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamemakerstudio2\/\" rel=\"tag\">gamemakerstudio2<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pixelart\/\" rel=\"tag\">pixelart<\/a><\/p>","time":"December 10th, 2016 5:32 pm","title":"Issues and Progress"}