{"author_link":"\/users\/corporation","author_name":"Corporation","author_uid":"corporation","comments":[],"epoch":1693133680,"event":"LD53","format":"md","ldjam_node_id":371423,"likes":24,"metadata":{"p_key":"201531","p_author":"Corporation","p_authorkey":"1179395","p_urlkey":"434225","p_title":"4 months of working on my LD game","p_cat":"LDJam ","p_event":"LD53","p_time":"1693133680","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":"1179395","us_name":"Corporation","us_username":"corporation","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":6,"author":179395,"body":"I always enjoy reading stories about people continuing the development of their LD games and publishing them to Steam. That's why I want to share my progress for the last 4 months. Game is called Stellar Initiative.\n![MainCapsule.png](\/\/\/raw\/3cc\/b2\/z\/5bf83.png)\n\n### This is how my game started as the entry to LD 53 with theme delivery\nI made a simple linear tower defense game with the idea that you need to plan the delivery of every building, as they are sent from a ship and do not appear instantly.\n \n![Old.gif](\/\/\/raw\/3cc\/b2\/z\/5bf7c.gif)\n\n\n### This is how my games looks now.\n \n![RebuildDefenceGif.gif](\/\/\/raw\/3cc\/b2\/z\/5bf7d.gif)\n\n\n### Main direction I took is making it roguelike and splitting each run into missions\nThe idea is that you unlock new upgrades, discover artifacts and learn how to combine them to win.\n \n\nThere are different types of missions and it's a player's choice if they want more resources for upgrades, new artifacts, or a harder challenge.\n \n![MissionsNew.gif](\/\/\/raw\/3cc\/b2\/z\/5bf7e.gif)\n \nArtifacts have unique bonus, that can give you a direction for you strategy.\n \n![ArtifactsRewardGif.gif](\/\/\/raw\/3cc\/b2\/z\/5bf84.gif)\n \nResources earned can be spent in upgrades tree, to unlock new paths for buildings, with each offering two separate directions.\n \n![UpgradingNewGif2.gif](\/\/\/raw\/3cc\/b2\/z\/5bf80.gif)\n \nAs you progress, missions get longer and harder, and to hold enemy waves it becomes mandatory to upgrade your buildings, create layers of defense and use ship attacks.\n \n![BuildingUpgradeNewGif.gif](\/\/\/raw\/3cc\/b2\/z\/5bf82.gif)\n\nThere's still a lot to do, but I'm really enjoying the progress so far. I'm aiming to realse my game in early 2024.\nYou can wishlist it on Steam if you want to follow the development:\nhttps:\/\/store.steampowered.com\/app\/2529080\/Stellar_Initiative\/\n","comments":9,"comments-timestamp":"2023-09-16T06:36:22Z","created":"2023-08-27T09:42:42Z","files":[],"files-timestamp":0,"id":371423,"love":24,"love-timestamp":"2023-09-27T10:38:15Z","meta":[],"modified":"2023-09-27T10:38:15Z","name":"4 months of working on my LD game","node-timestamp":"2023-08-27T10:54:40Z","parent":366099,"parents":[1,5,9,332127,366099],"path":"\/events\/ludum-dare\/53\/planet-quest\/4-months-of-working-on-my-ld-game","published":"2023-08-27T10:54:40Z","scope":"public","slug":"4-months-of-working-on-my-ld-game","subsubtype":"","subtype":"","type":"post","version":1148664},"node_metadata":{"n_key":"371423","n_urlkey":"434225","n_parent":"366099","n_path":"\/events\/ludum-dare\/53\/planet-quest\/4-months-of-working-on-my-ld-game","n_slug":"4-months-of-working-on-my-ld-gam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"179395","n_created":"1693129362","n_modified":"1695811095","n_version":"1148664","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/planet-quest\/4-months-of-working-on-my-ld-game","text":"I always enjoy reading stories about people continuing the development of their LD games and publishing them to Steam. That's why I want to share my progress for the last 4 months. Game is called Stellar Initiative.\n![MainCapsule.png](\/\/\/raw\/3cc\/b2\/z\/5bf83.png)\n\n### This is how my game started as the entry to LD 53 with theme delivery\nI made a simple linear tower defense game with the idea that you need to plan the delivery of every building, as they are sent from a ship and do not appear instantly.\n \n![Old.gif](\/\/\/raw\/3cc\/b2\/z\/5bf7c.gif)\n\n\n### This is how my games looks now.\n \n![RebuildDefenceGif.gif](\/\/\/raw\/3cc\/b2\/z\/5bf7d.gif)\n\n\n### Main direction I took is making it roguelike and splitting each run into missions\nThe idea is that you unlock new upgrades, discover artifacts and learn how to combine them to win.\n \n\nThere are different types of missions and it's a player's choice if they want more resources for upgrades, new artifacts, or a harder challenge.\n \n![MissionsNew.gif](\/\/\/raw\/3cc\/b2\/z\/5bf7e.gif)\n \nArtifacts have unique bonus, that can give you a direction for you strategy.\n \n![ArtifactsRewardGif.gif](\/\/\/raw\/3cc\/b2\/z\/5bf84.gif)\n \nResources earned can be spent in upgrades tree, to unlock new paths for buildings, with each offering two separate directions.\n \n![UpgradingNewGif2.gif](\/\/\/raw\/3cc\/b2\/z\/5bf80.gif)\n \nAs you progress, missions get longer and harder, and to hold enemy waves it becomes mandatory to upgrade your buildings, create layers of defense and use ship attacks.\n \n![BuildingUpgradeNewGif.gif](\/\/\/raw\/3cc\/b2\/z\/5bf82.gif)\n\nThere's still a lot to do, but I'm really enjoying the progress so far. I'm aiming to realse my game in early 2024.\nYou can wishlist it on Steam if you want to follow the development:\nhttps:\/\/store.steampowered.com\/app\/2529080\/Stellar_Initiative\/\n","title":"4 months of working on my LD game","wayback_source":[]}