{"author_link":"\/users\/geckoo1337","author_name":"Geckoo1337","author_uid":"geckoo1337","comments":[],"epoch":1685222722,"event":"LD53","format":"md","ldjam_node_id":371388,"likes":11,"metadata":{"p_key":"201528","p_author":"Geckoo1337","p_authorkey":"1000409","p_urlkey":"434222","p_title":"Game Template C++","p_cat":"LDJam ","p_event":"LD53","p_time":"1685222722","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1000409","us_name":"Geckoo1337","us_username":"geckoo1337","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":15,"author":409,"body":"Hello. My project for the 53rd LudumDare has been positively rated with the 100 rank in the Overall category. I don't use any dependency so as to develop my games for LudumDare. It's a challenge for me, a way to increase my C++ skill - and this time it worked as well. I created a little template (a Pixel Game\/App Engine) to get what is required for a simple game - a frame using OpenGL 1.0, some keys for strings, a basic ECS system for objects, an appCreate\/appUpdate section (virtual functions), a single function for randomized values, etc. Using this template, you cannot load any sprite, sound or something else. You have to create everything by code - and usually it is possible. This template is free and available on GitHub. If you want to learn C++ developing games, it is a good tool. Take a look at the link below if you are interested. I hope that you will be with us for the next LD. I wish you the best. Be safe ++\n\nhttps:\/\/github.com\/geckoo1337\/Geckoo1337-engine\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/53\/the-overlooker","comments":7,"comments-timestamp":"2023-06-02T19:11:14Z","created":"2023-05-27T21:22:58Z","files":[],"files-timestamp":0,"id":371388,"love":11,"love-timestamp":"2023-06-20T20:10:40Z","meta":[],"modified":"2023-06-20T20:10:40Z","name":"Game Template C++","node-timestamp":"2023-05-27T21:27:29Z","parent":333223,"parents":[1,5,9,332127,333223],"path":"\/events\/ludum-dare\/53\/the-overlooker\/game-template-c","published":"2023-05-27T21:25:22Z","scope":"public","slug":"game-template-c","subsubtype":"","subtype":"","type":"post","version":1148317},"node_metadata":{"n_key":"371388","n_urlkey":"434222","n_parent":"333223","n_path":"\/events\/ludum-dare\/53\/the-overlooker\/game-template-c","n_slug":"game-template-c","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"409","n_created":"1685222578","n_modified":"1687291840","n_version":"1148317","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/the-overlooker\/game-template-c","text":"Hello. My project for the 53rd LudumDare has been positively rated with the 100 rank in the Overall category. I don't use any dependency so as to develop my games for LudumDare. It's a challenge for me, a way to increase my C++ skill - and this time it worked as well. I created a little template (a Pixel Game\/App Engine) to get what is required for a simple game - a frame using OpenGL 1.0, some keys for strings, a basic ECS system for objects, an appCreate\/appUpdate section (virtual functions), a single function for randomized values, etc. Using this template, you cannot load any sprite, sound or something else. You have to create everything by code - and usually it is possible. This template is free and available on GitHub. If you want to learn C++ developing games, it is a good tool. Take a look at the link below if you are interested. I hope that you will be with us for the next LD. I wish you the best. Be safe ++\n\nhttps:\/\/github.com\/geckoo1337\/Geckoo1337-engine\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/53\/the-overlooker","title":"Game Template C++","wayback_source":[]}