{"author_link":"\/users\/corporation","author_name":"Corporation","author_uid":"corporation","comments":[],"epoch":1684081020,"event":"LD53","format":"md","ldjam_node_id":370736,"likes":2,"metadata":{"p_key":"201277","p_author":"Corporation","p_authorkey":"1179395","p_urlkey":"433958","p_title":"Switching to Unity","p_cat":"LDJam ","p_event":"LD53","p_time":"1684081020","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1179395","us_name":"Corporation","us_username":"corporation","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":6,"author":179395,"body":"Desided to continue development of my LD game. Liked the idea and already can see how it can be expanded into a full release. Gonna keep the scale low to finish in achievable time. The core will stay the same, main difference will be balance, progression with meta play and of course polish.\n\nFirst step done - moving from my engine to Unity and cleaning code the same time. As much as I like using my own - I just can't be sure enough how it's gonna scale. If the goal is finishing the game, you don't want to spend time finding bugs in your engine or adding much needed features. Also a good surprise was that Unity now supports Aseprite natively, this will noticeably speed up the whole process.\n\n![UnityPreview.gif](\/\/\/raw\/3cc\/b2\/z\/5bc1e.gif)","comments":1,"comments-timestamp":"2023-05-15T01:50:25Z","created":"2023-05-14T16:08:40Z","files":[],"files-timestamp":0,"id":370736,"love":2,"love-timestamp":"2023-05-15T01:47:54Z","meta":[],"modified":"2023-05-15T01:50:25Z","name":"Switching to Unity","node-timestamp":"2023-05-14T16:18:12Z","parent":366099,"parents":[1,5,9,332127,366099],"path":"\/events\/ludum-dare\/53\/planet-quest\/switching-to-unity","published":"2023-05-14T16:17:00Z","scope":"public","slug":"switching-to-unity","subsubtype":"","subtype":"","type":"post","version":1145989},"node_metadata":{"n_key":"370736","n_urlkey":"433958","n_parent":"366099","n_path":"\/events\/ludum-dare\/53\/planet-quest\/switching-to-unity","n_slug":"switching-to-unity","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"179395","n_created":"1684080520","n_modified":"1684115425","n_version":"1145989","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/planet-quest\/switching-to-unity","text":"Desided to continue development of my LD game. Liked the idea and already can see how it can be expanded into a full release. Gonna keep the scale low to finish in achievable time. The core will stay the same, main difference will be balance, progression with meta play and of course polish.\n\nFirst step done - moving from my engine to Unity and cleaning code the same time. As much as I like using my own - I just can't be sure enough how it's gonna scale. If the goal is finishing the game, you don't want to spend time finding bugs in your engine or adding much needed features. Also a good surprise was that Unity now supports Aseprite natively, this will noticeably speed up the whole process.\n\n![UnityPreview.gif](\/\/\/raw\/3cc\/b2\/z\/5bc1e.gif)","title":"Switching to Unity","wayback_source":[]}