{"author_link":"\/users\/justslavic","author_name":"justslavic","author_uid":"justslavic","comments":[],"epoch":1683117247,"event":"LD53","format":"md","ldjam_node_id":369221,"likes":1,"metadata":{"p_key":"200645","p_author":"justslavic","p_authorkey":"1337614","p_urlkey":"433314","p_title":"a 84 kB compo game","p_cat":"LDJam ","p_event":"LD53","p_time":"1683117247","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1337614","us_name":"justslavic","us_username":"justslavic","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":337614,"body":"Hi folks! My name is Slava, I love to program things from scratch. So I thought the Compo format is just right for me!\n\nThis is the first time I'm taking part in a game jam, and my game is called \"FamousDeliveryMan\", which weighs only 84 kB (on Linux). I came to this event unprepared, because my \"engine\" (really just a platform layer) could only open a window and draw single-coloured meshes. \n\n![photo_2023-05-02_20-51-56.jpg](\/\/\/raw\/ec6\/25\/z\/5b032.jpg)\n\nThe lack of proper graphics and handwriting allowed me to ship at such a small size, but it also led to several problems I encountered during the jam. The most obvious of these was collision detection. I am learning how to do things as I go, so I expect to have fewer bugs of this sort next time, but until then I am proud that I managed to do it despite lack of experience, and energy. \n\nIs there anything you would like me to write about?\nI can write about my perspective on building an engine or desicion making during the event. \n","comments":0,"created":"2023-05-03T12:12:00Z","files":[],"files-timestamp":0,"id":369221,"love":1,"love-timestamp":"2023-05-03T12:35:05Z","meta":[],"modified":"2023-05-03T12:35:05Z","name":"a 84 kB compo game","node-timestamp":"2023-05-03T12:34:07Z","parent":337620,"parents":[1,5,9,332127,337620],"path":"\/events\/ludum-dare\/53\/famous-delivery-man\/a-84-kb-compo-game","published":"2023-05-03T12:34:07Z","scope":"public","slug":"a-84-kb-compo-game","subsubtype":"","subtype":"","type":"post","version":1139159},"node_metadata":{"n_key":"369221","n_urlkey":"433314","n_parent":"337620","n_path":"\/events\/ludum-dare\/53\/famous-delivery-man\/a-84-kb-compo-game","n_slug":"a-84-kb-compo-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"337614","n_created":"1683115920","n_modified":"1683117305","n_version":"1139159","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/famous-delivery-man\/a-84-kb-compo-game","text":"Hi folks! My name is Slava, I love to program things from scratch. So I thought the Compo format is just right for me!\n\nThis is the first time I'm taking part in a game jam, and my game is called \"FamousDeliveryMan\", which weighs only 84 kB (on Linux). I came to this event unprepared, because my \"engine\" (really just a platform layer) could only open a window and draw single-coloured meshes. \n\n![photo_2023-05-02_20-51-56.jpg](\/\/\/raw\/ec6\/25\/z\/5b032.jpg)\n\nThe lack of proper graphics and handwriting allowed me to ship at such a small size, but it also led to several problems I encountered during the jam. The most obvious of these was collision detection. I am learning how to do things as I go, so I expect to have fewer bugs of this sort next time, but until then I am proud that I managed to do it despite lack of experience, and energy. \n\nIs there anything you would like me to write about?\nI can write about my perspective on building an engine or desicion making during the event. \n","title":"a 84 kB compo game","wayback_source":[]}