Proposal: Helper tools for future projects
Many projects often lack an options screen, which is understandable given the amount of work required for something that isn't part of the game itself. However, options screens are crucial for setting graphics quality, audio volumes, and other settings.
I propose a community-driven project to create open-source settings screens for future LDs (or any project). This system would handle screen setup, navigation from the main menu, and potentially even include a basic main menu. Each option on the screen could be an Unreal blueprint widget, a Unity prefab, or a similar component for GameMaker and Godot. Ideally, these widgets should be easy to customize, allowing for version updates while retaining customizations.
I'm willing to contribute by developing a plugin for Unreal to manage basic options. The project can be hosted on GITHub under a permissive license like MIT, making future projects more playable without burdening participants. This idea should comply with Compo rules, as it doesn't involve plug-and-play gameplay and is an open-source endeavor.
I plan to work on this during my spare time for my future LD projects either way and will share my efforts with everyone.
Any thoughts or feedback?