Autopsy of a pheasant (weird way to say: postmortem of my avian carriers' game)
I finished writing the postmortem about my homing pheasant game: it's mostly about my design process, tools used, planned ideas vs what's actually been done, etc.
Careful: it's pretty long (almost as long as the game maybe? though there are no bosses in a devlog, or could there be? hmm something to think about :D )

It's here: https://cagibi.itch.io/pheasant-courier/devlog/524376/pheasant-courier-postmortem-trying-to-deliver-authenticity
(EDIT: turns out links actually work!)