{"author_link":"\/users\/dhim","author_name":"dhim","author_uid":"dhim","comments":[],"epoch":1761593041,"event":"LD58","format":"md","ldjam_node_id":423431,"likes":11,"metadata":{"p_key":"197820","p_author":"dhim","p_authorkey":"1015212","p_urlkey":"429755","p_title":"Tiles Collector - post mortem","p_cat":"LDJam ","p_event":"LD58","p_time":"1761593041","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1015212","us_name":"dhim","us_username":"dhim","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":3,"author":15212,"body":"## So glad I made Tiles Collector for ludum Dare 58!\n\nI\u2019m really grateful for **Ludum Dare** in general (thanks @pov!). I\u2019ve participated in **LD32, LD46, LD48, LD51, LD56, LD57, and LD58**. I wish I could have joined even more, but work and life often get in the way. And even when I do participate, I rarely have the full 48 hours to myself. I feel lucky when I can participate!\n\nThis event is always a breath of fresh air \u2014 a moment of pure creativity that frees me completely. There\u2019s something deeply satisfying about making something from scratch in such a short time. \n\nI tend to focus more on **technical and original ideas** than on polish or content. Between jams, I often let small technical concepts grow in my head \u2014 like a shader (LD48) or a map generator (LD56).  \n\nThis time, I finally made a game I\u2019ve had in mind for *at least eight years!* The idea of making sequences of tiles with the fewest repetition ever of pairs always fascinated me, but I never saw how to turn it into a playable, fun experience within 48 hours. I\u2019m glad I waited \u2014 and even happier that I did it for this theme.\n\n> \ud83c\udfc6 **Tiles Collector** earned **5th place in Innovation**, my personal record!  \n> (Even if proportionally 15th \/ 898 in LD48 was slightly higher, I\u2019ll take it!)  \n> It\u2019s also my best result in **Overall** and **Fun** categories.  \n\n![Scores 1](\/\/\/raw\/c6b\/3\/z\/6fa07.png)\n![Scores 2](\/\/\/raw\/c6b\/3\/z\/6fa08.png)\n\n---\n# Tiles Collector Post Mortem\n\n## The Good\n\n- **I made a game!**  \n  It\u2019s functional, it looks clean, and I\u2019m proud of it. I have come a long way from my first entries that avorted or were just toys...\n\n- **Tiles collector has a tutorial!**  \n  *One of my goals for this LD*. A proper tutorial helps turn a concept into a real game. Most reviewers found that cool as well!\n\n- **I made multiple game modes you can choose from!**  \n  The game includes a tutorial\/story mode, daily challenges, and a sandbox mode \u2014 a first for me after usually doing single-level games like [Find Ten Seconds](https:\/\/dhmmasson.github.io\/Find-Ten-Seconds\/).  That plus the tutorial really push this entry from little proof of concept to the real game territories for me. \n\n- **Cross-platform support!**  \n  It runs smoothly on both desktop and mobile. I tried as much as possible to have interactions that work on both platform and an UI that could fit both. I always try to make games and UI that are responsive. Which is super hard. Next time: **Make a game with a fixed-size UI**\n\n- **A proper GitHub repository!**  \n  [79 commits](https:\/\/github.com\/dhmmasson\/tilesCollector), a clean README, and even my first **10 stars** ever \u2014 thanks to others sharing and starring LD58 entries.  \n  (Check out the [list of LD58 repos I starred](https:\/\/github.com\/stars\/dhmmasson\/lists\/ludum-dare-58)! and give them all a stars. Or let me know if you want to be **included in the list**)\n\n---\n\n## The even better next time!\n\n- **The lonely leaderboard.**  \n  I made an online leaderboard (one of the other **goal for this LD**)... and only one person used it (thanks @doctor-zeus!). It was hidden too deeply \u2014 I should have placed it on the main page.  But with three daily challenges it was too much. I should have opted for one daily (like 2D-3-color) would have been enough, with others as extras.  \n  I wanted the leaderboard to give the feeling of a shared experience \u2014 a small community around the game.  \n  Next time, I\u2019ll also add a **\u201cshare result\u201d feature**, like Wordle screenshots.\n\n- **Limited time.**  \n  I really wanted to do this idea justice. I didn\u2019t overscope it, but between family, cooking, and taking care of the kids, time was short.  \n  I\u2019d love to dedicate more time to game development in the future. That's always a bit of a struggle, cause if I really commit 100% I'd be extra disappointed if nothing comes out of the 48h (not only that would set the expectation of beating this entry ! but just making something (see #1 making a game is a success in itself))\n\n- **UI struggles.**  \n  Making UI in **p5.js** is painful. I ended up mixing HTML and p5 elements, but not fully committing to one system, which led to a slightly janky interface.  \n  I later saw a clever approach where the canvas sits under HTML elements, creating a clean blend between UI and gameplay. I\u2019ll definitely use that next time.\n\n### Goals for the next entry \n\n- Keep progressing in the Innovative areas; This is my strong point and also my pride!\n- Make a fixed-size game, with an overlay UI.\n- Make the score sharing\/leaderboard a focus point! I want a game that people play and challenge the other with. \n- Commit more! The kids are growing so its easier, but also I should plan for help in the house. Also this edition I had made preparation (well, mostly about music! which I ended up not using at all). Going through the tools, making small proofs of concept before the LD and so on. \n\n---\n\n## \ud83d\udcad Final Thoughts\n\nThis Ludum Dare reminded me that I love creating something.  But what I love the most in Ludum Dare is the sense of community that I get from the reviewing process, sharing ideas, and talking with other creators!  I was really busy and only reviewed 21 games this edition :( But I really spent time playing and leaving reviews on those 21.  I am also super grateful to the 43 people who reviewed my game, and for the super comments I got. You really help me advance my game-making abilities. \n\nHopefully see you in April!","comments":1,"comments-timestamp":"2026-03-24T20:10:16Z","created":"2025-10-27T15:32:11Z","files":[],"files-timestamp":0,"id":423431,"love":11,"love-timestamp":"2025-10-30T07:37:46Z","meta":[],"modified":"2026-03-24T20:10:16Z","name":"Tiles Collector - post mortem","node-timestamp":"2025-10-27T19:24:48Z","parent":416693,"parents":[1,5,9,415614,416693],"path":"\/events\/ludum-dare\/58\/tiles-collector\/tiles-collector-post-mortem","published":"2025-10-27T19:24:01Z","scope":"public","slug":"tiles-collector-post-mortem","subsubtype":"","subtype":"","type":"post","version":1341974},"node_metadata":{"n_key":"423431","n_urlkey":"429755","n_parent":"416693","n_path":"\/events\/ludum-dare\/58\/tiles-collector\/tiles-collector-post-mortem","n_slug":"tiles-collector-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15212","n_created":"1761579131","n_modified":"1774383016","n_version":"1341974","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/tiles-collector\/tiles-collector-post-mortem","text":"## So glad I made Tiles Collector for ludum Dare 58!\n\nI\u2019m really grateful for **Ludum Dare** in general (thanks @pov!). I\u2019ve participated in **LD32, LD46, LD48, LD51, LD56, LD57, and LD58**. I wish I could have joined even more, but work and life often get in the way. And even when I do participate, I rarely have the full 48 hours to myself. I feel lucky when I can participate!\n\nThis event is always a breath of fresh air \u2014 a moment of pure creativity that frees me completely. There\u2019s something deeply satisfying about making something from scratch in such a short time. \n\nI tend to focus more on **technical and original ideas** than on polish or content. Between jams, I often let small technical concepts grow in my head \u2014 like a shader (LD48) or a map generator (LD56).  \n\nThis time, I finally made a game I\u2019ve had in mind for *at least eight years!* The idea of making sequences of tiles with the fewest repetition ever of pairs always fascinated me, but I never saw how to turn it into a playable, fun experience within 48 hours. I\u2019m glad I waited \u2014 and even happier that I did it for this theme.\n\n> \ud83c\udfc6 **Tiles Collector** earned **5th place in Innovation**, my personal record!  \n> (Even if proportionally 15th \/ 898 in LD48 was slightly higher, I\u2019ll take it!)  \n> It\u2019s also my best result in **Overall** and **Fun** categories.  \n\n![Scores 1](\/\/\/raw\/c6b\/3\/z\/6fa07.png)\n![Scores 2](\/\/\/raw\/c6b\/3\/z\/6fa08.png)\n\n---\n# Tiles Collector Post Mortem\n\n## The Good\n\n- **I made a game!**  \n  It\u2019s functional, it looks clean, and I\u2019m proud of it. I have come a long way from my first entries that avorted or were just toys...\n\n- **Tiles collector has a tutorial!**  \n  *One of my goals for this LD*. A proper tutorial helps turn a concept into a real game. Most reviewers found that cool as well!\n\n- **I made multiple game modes you can choose from!**  \n  The game includes a tutorial\/story mode, daily challenges, and a sandbox mode \u2014 a first for me after usually doing single-level games like [Find Ten Seconds](https:\/\/dhmmasson.github.io\/Find-Ten-Seconds\/).  That plus the tutorial really push this entry from little proof of concept to the real game territories for me. \n\n- **Cross-platform support!**  \n  It runs smoothly on both desktop and mobile. I tried as much as possible to have interactions that work on both platform and an UI that could fit both. I always try to make games and UI that are responsive. Which is super hard. Next time: **Make a game with a fixed-size UI**\n\n- **A proper GitHub repository!**  \n  [79 commits](https:\/\/github.com\/dhmmasson\/tilesCollector), a clean README, and even my first **10 stars** ever \u2014 thanks to others sharing and starring LD58 entries.  \n  (Check out the [list of LD58 repos I starred](https:\/\/github.com\/stars\/dhmmasson\/lists\/ludum-dare-58)! and give them all a stars. Or let me know if you want to be **included in the list**)\n\n---\n\n## The even better next time!\n\n- **The lonely leaderboard.**  \n  I made an online leaderboard (one of the other **goal for this LD**)... and only one person used it (thanks @doctor-zeus!). It was hidden too deeply \u2014 I should have placed it on the main page.  But with three daily challenges it was too much. I should have opted for one daily (like 2D-3-color) would have been enough, with others as extras.  \n  I wanted the leaderboard to give the feeling of a shared experience \u2014 a small community around the game.  \n  Next time, I\u2019ll also add a **\u201cshare result\u201d feature**, like Wordle screenshots.\n\n- **Limited time.**  \n  I really wanted to do this idea justice. I didn\u2019t overscope it, but between family, cooking, and taking care of the kids, time was short.  \n  I\u2019d love to dedicate more time to game development in the future. That's always a bit of a struggle, cause if I really commit 100% I'd be extra disappointed if nothing comes out of the 48h (not only that would set the expectation of beating this entry ! but just making something (see #1 making a game is a success in itself))\n\n- **UI struggles.**  \n  Making UI in **p5.js** is painful. I ended up mixing HTML and p5 elements, but not fully committing to one system, which led to a slightly janky interface.  \n  I later saw a clever approach where the canvas sits under HTML elements, creating a clean blend between UI and gameplay. I\u2019ll definitely use that next time.\n\n### Goals for the next entry \n\n- Keep progressing in the Innovative areas; This is my strong point and also my pride!\n- Make a fixed-size game, with an overlay UI.\n- Make the score sharing\/leaderboard a focus point! I want a game that people play and challenge the other with. \n- Commit more! The kids are growing so its easier, but also I should plan for help in the house. Also this edition I had made preparation (well, mostly about music! which I ended up not using at all). Going through the tools, making small proofs of concept before the LD and so on. \n\n---\n\n## \ud83d\udcad Final Thoughts\n\nThis Ludum Dare reminded me that I love creating something.  But what I love the most in Ludum Dare is the sense of community that I get from the reviewing process, sharing ideas, and talking with other creators!  I was really busy and only reviewed 21 games this edition :( But I really spent time playing and leaving reviews on those 21.  I am also super grateful to the 43 people who reviewed my game, and for the super comments I got. You really help me advance my game-making abilities. \n\nHopefully see you in April!","title":"Tiles Collector - post mortem","wayback_source":[]}