THIS ONE IS OVER: and all the things we did wrong...
...at least from my perspective. I truly failed as a game designer here. I have focused on one thing and we hahe outdid ourselves in the Mood category, but in such I have neglected all the other parts of our "game". And so we haven't even made a game. We made something that was theoretically good in my head only. I neglected the ending, I neglected the "monster", I neglected the player experience. Because I was inexperienced. And so I will learn and I will adapt. I will expand on this, I will become more effective. Not just as an artist, not just as a programmer or sound designer, or whatever is needed, but as a person who can direct myself and anyone who makes the game with me. We will make a better game next game jam, you can bet.
Now to the good part: holy moly did I manage to create an atmosphere with simple filters and free assets. I set a goal to make a game that looks like I wanted it to in 3 days and I almost completed it. Yes, I did not manage to fully translate my vision to the screen, but what I did net us 163th place in the Mood category and that is quite a bit better than what we managed to achieve before. Yay! Is this gonna reinforce my desire to create the atmosphere for the game more than the actual gameplay? Most likely. What am I gonna do about it? I am gonna find a way to translate that passion into the gameplay features.
In conclusion: some personal problems and shortcomings were revealed and will be addressed in the future. I do not know how much I will be able to do but progress is already being made.
Great vegetables!