Finished our Jam stretch goals
We decided to continue working on some of the stretch goals we were unable to reach in the jam.
Here is a list of some of the main things we added:
We added some more feedback on the mining tool. A particle was made in the jam but never got implemented for the final release.

We improved the economy scaling a bit, so that there are more ways to win the game than just the one strategy. New bulldozer blades for more resources!

Chekov's gun has now been added as a special purchase (it's op, but takes a bit to unlock)

We now have infinite scaling on the waves so people can get lost playing the game for as long as they can stay alive. (I would love to hear how far people managed to get).
Added some more guidance at the start of the game with some tutorial text.
When depositing money for the end goal we included a dropship which comes to pick up the resources (it feels very cool).
We added some easter eggs for people to find.
Would love to hear what peoples thoughts and feelings are on the adjustments we made. You can play both the new or old versions on Itch.
Here's where you can PLAY it.