{"author_link":"\/users\/robin-schmitz","author_name":"robin_schmitz","author_uid":"robin-schmitz","comments":[],"epoch":1760293578,"event":"LD58","format":"md","ldjam_node_id":423000,"likes":3,"metadata":{"p_key":"197581","p_author":"robin_schmitz","p_authorkey":"1288663","p_urlkey":"429507","p_title":"Making of Glow Below","p_cat":"LDJam ","p_event":"LD58","p_time":"1760293578","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1288663","us_name":"robin_schmitz","us_username":"robin-schmitz","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":288663,"body":"A little collage of how we approached this jam!\u2028 This time it was just the two of us, so we had to keep the scope small. \nWe also didn\u2019t have access to the design tools we were used to, so we wanted to find a visual style that we could build entirely with Figma.\n\n### Day 1\nWe decided on the concept fairly quickly, mapped it out with a few post-its, and prioritized what mattered most. \n\u2028\n\nAt the end of day one, you could already paddle around a bit and test the basic movement mechanic.\n\n![Day1.png](\/\/\/raw\/797\/64\/z\/6f52c.png)\n\n\n### Day 2\nWe dropped the map feature (which you can see on the first sketch in the bottom right) early on and tied buffs directly to the collectable items, shrinking the scope even more.\u2028We also realized that less lighting actually made the game more interesting and less chaotic.\u2028\n\nBy the end of day two, all the core elements were in place \u2014 ready to become an actual game. \n\n\n![Day2.png](\/\/\/raw\/797\/64\/z\/6f52d.png)\n\n\n### Day 3\nWe worked on the level layout, pause- and end screen as well as item visuals.\u2028 We weren\u2019t totally happy with the paddle interaction and animation, so about an hour before submission we changed the main character. \n\nStill not perfect, but hopefully good enough to get the idea.\n\n![Day3.png](\/\/\/raw\/797\/64\/z\/6f52e.png)\n\n\n### Takeaways\nKeeping the scope tight and focusing on the core mechanic made a huge difference this time.\u2028\n\nIt really helped to revisit priorities mid-jam and cut features before they became a burden.\n\nFigma worked surprisingly well for quick asset creation, and bringing everything into Godot was smoother than expected.\n\n### What's next\nFor the game jam, we went with a time-based ending, but we\u2019re already thinking about turning it into a small adventure version with a couple of well refined features like maps and different clues, what do you think?\n\n[Try Glow Below](https:\/\/ldjam.com\/events\/ludum-dare\/58\/glow-below)\n\nWe\u2019ve received lots of ratings and great feedback and we're incredibly thankful for everyone who spent time to leave a review. If you have any thoughts on Glow Below, your feedback is always welcome!\n","comments":0,"created":"2025-10-12T17:49:18Z","files":[],"files-timestamp":0,"id":423000,"love":3,"love-timestamp":"2025-10-12T21:02:02Z","meta":[],"modified":"2025-10-12T21:02:02Z","name":"Making of Glow Below","node-timestamp":"2025-10-12T18:26:31Z","parent":419913,"parents":[1,5,9,415614,419913],"path":"\/events\/ludum-dare\/58\/glow-below\/making-of-glow-below-1","published":"2025-10-12T18:26:18Z","scope":"public","slug":"making-of-glow-below-1","subsubtype":"","subtype":"","type":"post","version":1340044},"node_metadata":{"n_key":"423000","n_urlkey":"429507","n_parent":"419913","n_path":"\/events\/ludum-dare\/58\/glow-below\/making-of-glow-below-1","n_slug":"making-of-glow-below-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"288663","n_created":"1760291358","n_modified":"1760302922","n_version":"1340044","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/glow-below\/making-of-glow-below-1","text":"A little collage of how we approached this jam!\u2028 This time it was just the two of us, so we had to keep the scope small. \nWe also didn\u2019t have access to the design tools we were used to, so we wanted to find a visual style that we could build entirely with Figma.\n\n### Day 1\nWe decided on the concept fairly quickly, mapped it out with a few post-its, and prioritized what mattered most. \n\u2028\n\nAt the end of day one, you could already paddle around a bit and test the basic movement mechanic.\n\n![Day1.png](\/\/\/raw\/797\/64\/z\/6f52c.png)\n\n\n### Day 2\nWe dropped the map feature (which you can see on the first sketch in the bottom right) early on and tied buffs directly to the collectable items, shrinking the scope even more.\u2028We also realized that less lighting actually made the game more interesting and less chaotic.\u2028\n\nBy the end of day two, all the core elements were in place \u2014 ready to become an actual game. \n\n\n![Day2.png](\/\/\/raw\/797\/64\/z\/6f52d.png)\n\n\n### Day 3\nWe worked on the level layout, pause- and end screen as well as item visuals.\u2028 We weren\u2019t totally happy with the paddle interaction and animation, so about an hour before submission we changed the main character. \n\nStill not perfect, but hopefully good enough to get the idea.\n\n![Day3.png](\/\/\/raw\/797\/64\/z\/6f52e.png)\n\n\n### Takeaways\nKeeping the scope tight and focusing on the core mechanic made a huge difference this time.\u2028\n\nIt really helped to revisit priorities mid-jam and cut features before they became a burden.\n\nFigma worked surprisingly well for quick asset creation, and bringing everything into Godot was smoother than expected.\n\n### What's next\nFor the game jam, we went with a time-based ending, but we\u2019re already thinking about turning it into a small adventure version with a couple of well refined features like maps and different clues, what do you think?\n\n[Try Glow Below](https:\/\/ldjam.com\/events\/ludum-dare\/58\/glow-below)\n\nWe\u2019ve received lots of ratings and great feedback and we're incredibly thankful for everyone who spent time to leave a review. If you have any thoughts on Glow Below, your feedback is always welcome!\n","title":"Making of Glow Below","wayback_source":[]}