{"author_link":"\/users\/nicekot","author_name":"NiceKot","author_uid":"nicekot","comments":[],"epoch":1759942075,"event":"LD58","format":"md","ldjam_node_id":422480,"likes":1,"metadata":{"p_key":"197325","p_author":"NiceKot","p_authorkey":"1253936","p_urlkey":"429249","p_title":"First post-jam hotfix! ","p_cat":"LDJam ","p_event":"LD58","p_time":"1759942075","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1253936","us_name":"NiceKot","us_username":"nicekot","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":253936,"body":"![itch061.png](\/\/\/raw\/0ff\/d3\/z\/6ef24.png)\n\nLess sleep more action! \n\nAll we needed was just a few more hours to fix most glaring issues and now we are having a bare bones, but fully playable game. So here's the changelog for the lightning fast ninja-hotfix of our game jam Ludum Dare 58 project Ionfall:\n\nChangelog (0.6.1, hotfix):\n\n1. Fixed fail state not triggering at 0 Sanity.\n2. Fixed fail state not triggering when energy drops below the required level.\n3. Fixed auto-pause not activating during random expedition events.\n4. Fixed a rare issue where the ending dialogue would fail to start.\n5. Fixed expedition titles and background images not updating correctly by location.\n6. Fixed music tracks not switching where they should. \n\nKnown issues: A lot of things remain to fix and polish:\n\n- Update Sol\u2019s sprite from the placeholder AI to the artist\u2019s final version\n- Add sound effects\n- Improve animation of character on the map\n- Refine ambient dialogue UI\n- Expedition log doesn\u2019t auto-scroll to latest entry\n- Sanity can go over maximum capacity after events in expeditions\n- Starting conditions doesn\u2019t match the opening dialogue\n- Missing proper Shelter UI\n- General UI and polish improvements\n\u2026and many smaller fixes to come \n\nThanks to anyone who'd play our game!\n\nPS: technically, we made hotfix yesterday and newer version already available, but I forgot to post it here, sorry!","comments":0,"created":"2025-10-08T16:44:43Z","files":[],"files-timestamp":0,"id":422480,"love":1,"love-timestamp":"2025-10-08T18:38:06Z","meta":[],"modified":"2025-10-08T18:38:06Z","name":"First post-jam hotfix! ","node-timestamp":"2025-10-08T16:47:55Z","parent":417381,"parents":[1,5,9,415614,417381],"path":"\/events\/ludum-dare\/58\/ionfall\/first-post-jam-hotfix","published":"2025-10-08T16:47:55Z","scope":"public","slug":"first-post-jam-hotfix","subsubtype":"","subtype":"","type":"post","version":1337511},"node_metadata":{"n_key":"422480","n_urlkey":"429249","n_parent":"417381","n_path":"\/events\/ludum-dare\/58\/ionfall\/first-post-jam-hotfix","n_slug":"first-post-jam-hotfix","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"253936","n_created":"1759941883","n_modified":"1759948686","n_version":"1337511","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/ionfall\/first-post-jam-hotfix","text":"![itch061.png](\/\/\/raw\/0ff\/d3\/z\/6ef24.png)\n\nLess sleep more action! \n\nAll we needed was just a few more hours to fix most glaring issues and now we are having a bare bones, but fully playable game. So here's the changelog for the lightning fast ninja-hotfix of our game jam Ludum Dare 58 project Ionfall:\n\nChangelog (0.6.1, hotfix):\n\n1. Fixed fail state not triggering at 0 Sanity.\n2. Fixed fail state not triggering when energy drops below the required level.\n3. Fixed auto-pause not activating during random expedition events.\n4. Fixed a rare issue where the ending dialogue would fail to start.\n5. Fixed expedition titles and background images not updating correctly by location.\n6. Fixed music tracks not switching where they should. \n\nKnown issues: A lot of things remain to fix and polish:\n\n- Update Sol\u2019s sprite from the placeholder AI to the artist\u2019s final version\n- Add sound effects\n- Improve animation of character on the map\n- Refine ambient dialogue UI\n- Expedition log doesn\u2019t auto-scroll to latest entry\n- Sanity can go over maximum capacity after events in expeditions\n- Starting conditions doesn\u2019t match the opening dialogue\n- Missing proper Shelter UI\n- General UI and polish improvements\n\u2026and many smaller fixes to come \n\nThanks to anyone who'd play our game!\n\nPS: technically, we made hotfix yesterday and newer version already available, but I forgot to post it here, sorry!","title":"First post-jam hotfix! ","wayback_source":[]}