I almost missed this one!

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Because of the somewhat chaotic announcements of Ludum Dare event dates, I only found out this jam was happening on Saturday morning. I wasn’t really prepared to make anything — and neither was my family :)

When I checked the theme, it felt like a miracle. Finally, something cool! I immediately had a small idea, but thought there wouldn’t be any time to work on it anyway. Still, on Sunday I started — and it went surprisingly quickly. Soon I had a basic prototype up and running.

I was pretty sure that the Compo wasn’t an option, but maybe the Jam could be. By Monday evening, the whole game loop was ready, though I hadn’t tested any of the upgrades yet. That’s when I asked Josh and Vlad to help me. They did an amazing job playtesting and balancing everything. Josh even created the SFX and intro scene!

By my midnight on Monday (which was 6 AM for Josh in Australia), everything was done. A few bug fixes later, and the final build was ready.

Enjoy! :)

The Collector – Ludum Dare 58