Enemies

After a long walk, I got a clear and complete idea of what I want to do. Days of work lie ahead of me, that I must somehow fit within less than two, and I came back even more tired than when I decided to take that break. Still, I resumed coding. So, after more hours than I’d wish it’d have taken, I now have enemies : brownian-moving, insta-deadly on touch, spinning saw-blades.

Weapons, unconventional or otherwise, are still not implemented.

Current build as of now: Archatrep v03.zip

Archatrep03