{"author_name":"lumscum","cat":"LD #32","comments":[],"epoch":1429392960,"likes":0,"metadata":{"p_key":"19349","p_author":"lumscum","p_authorkey":"51911","p_urlkey":"54676","p_title":"Calling it a day!","p_cat":"LD #32","p_event":"LD32","p_time":"1429392960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"51911","us_name":"lumscum","us_username":"lumscum","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/78ndLU6GJW4?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>I&#8217;ve got to go socialize with human beings, so I&#8217;m ending the day early! I&#8217;ve felt like progress is slowing down now, which kinda sucks. But, since I&#8217;m taking a break for a while, maybe it&#8217;ll help me recharge for tomorrow?<\/p>\n <p>You can progress through different levels now which is nice (There&#8217;s only like, 3 or 4 unique levels for now). I was hoping to get each level randomized in some form, but hopefully I can get to that tomorrow.<\/p>\n <p>Besides level randomization, I have some plans to make the environment look pretty. I&#8217;m gonna try to add in an animation for the player&#8217;s and enemy legs. I want to add in at least 2 more enemy types. I&#8217;m considering adding a dash or run ability, but I&#8217;m not sure if that would take away from the focus of the shield. We&#8217;ll see.<\/p>","time":"April 18th, 2015 4:36 pm","title":"Calling it a day!"}