24h since Ludum Dare 32 started: I don’t care about gravity anymore.

As usual I took too much time working on graphics/aesthetics (oops). I also spent too much time on controls and level generation but at least now all that works nicely.
Gameplay mechanics are only 50% finished and so is the gameplay loop.
The unconventional weapon will have two different uses: analyze and dematerialize :p
I may have to cut enemies from the design and keep it as a puzzle game if I want to finish it with some levels in 48h, and make a tutorial and some levels. If finishing the gameplay loop takes too much time tomorrow, I’ll have to go for the 72h jam instead :/
Comments
XeroCake
19. Apr 2015 · 00:57 UTC
Looks cool! Who needs gravity anyway? *floats off into space*
OccamsRazor
19. Apr 2015 · 01:54 UTC
This looks ridiculously cool, very trippy, looking forward to playing this one!