24/25ish hour update
Seems that everyone wishes they were further along than they are, myself included.

I spent waaaaay too long on this gif
My game is like Asteroids, except you are the asteroids trying to destroy aggressive spaceships, explorers and other intergalactic interlopers. It’s an idea I’ve had before & I’ve even made a demo of it. I say that just to be transparent, because every line of code is new for the Compo! I really enjoy how much more I understand when I can throw it all out and re-write it based on what I’ve learned.
Things that are done, mostly
- Physics based movement, orbit, & collision detection for the Asteroids Meteoroids
- Single dumb enemy drone
- Enemy gun fire
- Randomly generated background star scapes
- Meteoroid inflicted damaged, scaled to size
- Meteoroid fracturing & destruction
- Intro & title screen or in-game instructions
- Lacks progression, levels, points
That doesn’t include any of the asset design, creation, art, sound effects for any enemy variety. Or music! Or playtesting.
Sounds like a lot to try to do in barely 22 hours. Back to it!