{"author_name":"juegoman","cat":"LD #37","comments":[],"epoch":1481431560,"likes":2,"metadata":{"p_key":"1893","p_author":"juegoman","p_authorkey":"500550","p_urlkey":"37390","p_title":"progress 2","p_cat":"LD #37","p_event":"LD37","p_time":"1481431560","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"500550","us_name":"juegoman","us_username":"juegoman","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Hello Ludum Dare 37<\/p>\n <p>I&#8217;ll just copypaste tonights git commit for the progress update and post a screenshot.<\/p>\n <blockquote><p>Added two types of enemies, the shambler and the hoverer.<\/p>\n <p>The two enemies have different types of AI, and come in endless waves of 5.<br \/>\n An enemy controller coordinates the spawns and manages the enemy pool.<br \/>\n A health display has been added as well. Death is possible, although control is still available.<\/p>\n <p>Next is adding more enemies, power ups, and scoring.<\/p><\/blockquote>\n <p>&nbsp;<\/p>\n <p>All of my code is available on <a href=\"https:\/\/github.com\/Juegoman\/Ludum-Dare-37\">Github<\/a><\/p>\n <p>Good luck everyone else!<\/p>\n <p><img class=\"alignnone  wp-image-592735\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot2-300x225.jpg\" alt=\"screenshot2\" width=\"656\" height=\"492\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot2-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot2-768x576.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot2-550x413.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot2.jpg 800w\" sizes=\"(max-width: 656px) 100vw, 656px\" \/><\/p>","time":"December 10th, 2016 11:46 pm","title":"progress 2"}