{"author_name":"dazsim","cat":"LD #32","comments":[],"epoch":1429456680,"likes":0,"metadata":{"p_key":"18866","p_author":"dazsim","p_authorkey":"502881","p_urlkey":"54187","p_title":"Update on my entry","p_cat":"LD #32","p_event":"LD32","p_time":"1429456680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"502881","us_name":"dazsim","us_username":"dazsim","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>weeeeell, i decided to use unity this time round assuming it would be easy&#8230; its not. \u00a0its a hell of a lot of fun learning though! \ud83d\ude00 missed out on #screenshotsaturday so here&#8217;s my #screenshotsunday \ud83d\ude1b \u00a0My working title for this game is schoolkids vs. zombies and the weapons of choice are everything from satchels to waterbombs as well as hopefully making use of the environment around them (hint: the main character is currently standing on a weapon). \u00a0I&#8217;m redrawing the main character and adding walk cycle, throw animation and a few other things (like resting animation) as well. \u00a0Then i &#8220;just&#8221; have to do the same for 1 or more zombie characters and add those. \u00a0the balloon currently has an animation tree, i just need to tie it into a throwing mechanism and do some collision detection.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshotsunday.png\"><img class=\"alignleft size-medium wp-image-452227\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshotsunday-300x153.png\" alt=\"screenshotsunday\" width=\"300\" height=\"153\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshotsunday-300x153.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshotsunday-550x280.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshotsunday.png 1061w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 19th, 2015 10:18 am","title":"Update on my entry"}