{"author_name":"MegaPonies","cat":"LD #32","comments":[],"epoch":1429457100,"likes":3,"metadata":{"p_key":"18863","p_author":"MegaPonies","p_authorkey":"50447","p_urlkey":"54184","p_title":"Baguette Jousting Update","p_cat":"LD #32","p_event":"LD32","p_time":"1429457100","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"50447","us_name":"MegaPonies","us_username":"megaponies","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Well, our game is finally headed in the write direction:<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>After writing code to simulate bike physics, there&#8217;s still some problems with Unity collisions and our own written set of physics : (.<\/p>\n <p><img src=\"https:\/\/dl.dropboxusercontent.com\/u\/2602918\/baguettejpoust.png\" alt=\"Jousters, Jousting!\" \/><\/p>\n <p>Should players lose baguettes when ramming into things, we wonder?<\/p>\n <p>&nbsp;<\/p>","time":"April 19th, 2015 10:25 am","title":"Baguette Jousting Update"}