A quick update about the progress

Hello..

To keep this short: time is running out for me.. and yet again – I am not exactly sure why?

Maybe, because I spent too much time to try to force program tile-based movement with game maker without relying internal AI path finding.. or maybe because my legs became numb at the other night and I just couldn’t continue… Or maybe, because I had hard time figuring out what kind of game I am going to make??

Well, luckily, I have something up and running so far.

shrine_1

 

I am developing Ultima -style 2d tile-based game called “Protector Of  The Shrine” in which you – as a player – need to (surprise, surprise) protect the shrine from the flow of enemies.

 

shrine_2

What is the catch? What is the unconventional weapon?

So far, because I wan’t to keep the game RPG-ish I have decided that weapons will be few skills from different gods.

For instance, you have a singing skill which places instant fear to enemies… also, you can shoot a love arrow which makes enemies to make love with each other.

That being said, it’s not even implemented yet …. back to coding…..

Tags: ld32