{"author_name":"hunttis","cat":"LD #32","comments":[{"author_name":"","time":"April 19, 2015 1:55 pm","epoch":1429469700,"text":"I wish I thought of that.","spam":"N"}],"epoch":1429469100,"likes":2,"metadata":{"p_key":"18765","p_author":"hunttis","p_authorkey":"41000","p_urlkey":"54086","p_title":"Oddest Jobs \u2013 Update 2","p_cat":"LD #32","p_event":"LD32","p_time":"1429469100","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"41000","us_name":"hunttis","us_username":"\/author\/hunttis\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>The game is starting to look pretty good. Almost all functionality is implemented. Now it&#8217;s just a question of content. I need more levels and I&#8217;m suffering because of my own choices \ud83d\ude00<\/p>\n <p><span style=\"line-height: 1.5\">A lesson for next time: don&#8217;t\u00a0use too many separate tilesets. Even if your levels have several background layers, use just one tileset for all of them. It&#8217;s hell trying to\u00a0keep drawing only the right tiles from the right files only to the right layers. Hell, I tell you. I&#8217;m really happy about how the faked shadow thingies turned out however! They make my coder graphics almost bearable \ud83d\ude00<\/span><\/p>\n <p>This is what it looks like now:<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/A_EnuehTCaQ?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>","time":"April 19th, 2015 1:45 pm","title":"Oddest Jobs \u2013 Update 2"}