{"author_link":"\/users\/conradoclark","author_name":"ConradoClark","author_uid":"conradoclark","comments":[],"epoch":1682598173,"event":"LD53","format":"md","ldjam_node_id":350264,"likes":35,"metadata":{"p_key":"187322","p_author":"ConradoClark","p_authorkey":"1076491","p_urlkey":"417371","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD53","p_time":"1682598173","p_likes":"35","p_comments":"0","p_status":"WAYBACK","us_key":"1076491","us_name":"LDJam user 76491","us_username":"76491","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":76491,"body":"Hey everyone, first off good luck to each and everyone of you, have a great jam!\n\nI'm going Compo, with my usual stack:\n- Unity\n- Aseprite\n- FL Studio\n- Spritemancer \/ Pixel Composer\n- Licht (a general-purpose library for Unity)\n\nYou may think those **strange machines** are the **wrong tool for the job** to make your game, but you might be surprised when they **clear a path** to your **delivery**, even when you **leave something behind** like that feature you wanted so bad. The typical brain fog **signals** on the horizon, and **it spreads**, giving you a very **limited visibility**. Remember to take care of your **health bar, which is more than a health bar**, so you can **salvage** your game, or maybe even **ascend** to glory. You don't need **cartography** to find **shelter** from the fatigue, just sleep well and watch out for the **parasites**!\n\nAnd remember, **start small**!\n\n(And uh, **every input does two things** or something)\n\nHave fun, y'all!\n\n","comments":3,"comments-timestamp":"2023-04-27T13:26:50Z","created":"2023-04-27T11:51:48Z","files":[],"files-timestamp":0,"id":350264,"love":35,"love-timestamp":"2023-04-28T04:24:40Z","meta":[],"modified":"2023-04-28T04:24:40Z","name":"I'm in!","node-timestamp":"2023-04-27T12:22:53Z","parent":350259,"parents":[1,5,9,332127,350259],"path":"\/events\/ludum-dare\/53\/all-about-that-buzz\/im-in","published":"2023-04-27T12:22:53Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":1075597},"node_metadata":{"n_key":"350264","n_urlkey":"417371","n_parent":"350259","n_path":"\/events\/ludum-dare\/53\/all-about-that-buzz\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"76491","n_created":"1682596308","n_modified":"1682655880","n_version":"1075597","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/all-about-that-buzz\/im-in","text":"Hey everyone, first off good luck to each and everyone of you, have a great jam!\n\nI'm going Compo, with my usual stack:\n- Unity\n- Aseprite\n- FL Studio\n- Spritemancer \/ Pixel Composer\n- Licht (a general-purpose library for Unity)\n\nYou may think those **strange machines** are the **wrong tool for the job** to make your game, but you might be surprised when they **clear a path** to your **delivery**, even when you **leave something behind** like that feature you wanted so bad. The typical brain fog **signals** on the horizon, and **it spreads**, giving you a very **limited visibility**. Remember to take care of your **health bar, which is more than a health bar**, so you can **salvage** your game, or maybe even **ascend** to glory. You don't need **cartography** to find **shelter** from the fatigue, just sleep well and watch out for the **parasites**!\n\nAnd remember, **start small**!\n\n(And uh, **every input does two things** or something)\n\nHave fun, y'all!\n\n","title":"I'm in!","wayback_source":[]}