{"author_name":"GlowingSnail","cat":"LD #32","comments":[],"epoch":1429506480,"likes":0,"metadata":{"p_key":"18340","p_author":"GlowingSnail","p_authorkey":"36700","p_urlkey":"53655","p_title":"Chopsticks","p_cat":"LD #32","p_event":"LD32","p_time":"1429506480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36700","us_name":"GlowingSnail","us_username":"glowingsnail","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>When deadline rang, I was in the middle of implementing a new mechanic. So I uploaded the previous working version.<\/p>\n <p>Still, I couldn&#8217;t help but keep on working on it a few hours after the deadline to complete what I had in mind.<\/p>\n <p>Here&#8217;s the LD compo version, where the unconventional weapon is merely an attractor.<br \/>\n http:\/\/cpc.cx\/bVU (V08)<\/p>\n <p>Here&#8217;s improved version, where the unconventional weapon is the impaled bodies of your slain enemies \\m\/ :<br \/>\n http:\/\/cpc.cx\/bVV (V09)<\/p>\n <p>There was no time to properly playtest and balance for either version, so I&#8217;m afraid the game is somewhere between too hard and plain impossible.<\/p>","time":"April 20th, 2015 12:08 am","title":"Chopsticks"}