{"author_name":"TwittleCreator","cat":"LD #32","comments":[],"epoch":1429515720,"likes":0,"metadata":{"p_key":"18319","p_author":"TwittleCreator","p_authorkey":"504725","p_urlkey":"53633","p_title":"Unity Lag Spikes\u2026 Help\u2026","p_cat":"LD #32","p_event":"LD32","p_time":"1429515720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504725","us_name":"TwittleCreator","us_username":"TwittleCreator","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hi, I am building a pathfinding script and functionality and I have a unit that follows a path to a target and it keeps lagging and has huge lag spikes where it takes 50-90 milliseconds to execute one thing, and I looked in the profiler and it says its from &#8216;Gfx.WaitForPresent&#8217;&#8230; anyone know what this mean or how to fix it?<\/p>\n <div id=\"__if72ru4sdfsdfrkjahiuyi_once\"><\/div>\n <div id=\"__hggasdgjhsagd_once\"><\/div>","time":"April 20th, 2015 2:42 am","title":"Unity Lag Spikes\u2026 Help\u2026"}