Protector of the shrine is released

Hello.

I am pleased to say, that “Protector Of The Shrine” is now released.

protectt

( Play: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=41499 )

This was my first #LDJAM entry and releasing it felt like impossible job at some point – I had so much work to be done. That being said, the game is pretty raw considering all the ideas which I thought I could have time to implement: three unconventional skills – instead of one.. good graphics, animations… etc.. etc…

Hence, I now think that my biggest mistake were that I wasn’t ready for this game jam; I wasted too much time at the beginning of the game jam to sleep and just to come up with the idea which I should make? Around 10 hours or something? That’s ridiculous.. right? Near the end I had only two hours to make graphics at all. Hence, I now feel that #LDJAM (compo) is a lot more challenging than some of the other game jams I have participated, like #GGJ as you can have a team of developers, or at least someone other than you which makes the graphics and/or sounds.

Regardless, I am still happy that I could get the game released, because it’s always better to release something, than end up with nothing at all.

But anyway’s, this game jam is now over. And as a final note, you can also find me from twitter as @maunovaha – I’ll tweet about gamedev and programming. Mostly about game jams when I am doing them.

Cheers!

Tags: ld32, postmortem

Comments

20. Apr 2015 · 12:29 UTC
In regards to the time it takes to come up with an idea, 10 hours is pretty standard for me personally, including sleep. The theme is normally announced 6-9pm for me, depending on where I am. So I take that whole night to think out the idea, details for how things work, etc.