{"author_name":"OnePixelMonster","cat":"LD #32","comments":[],"epoch":1429644540,"likes":1,"metadata":{"p_key":"17907","p_author":"OnePixelMonster","p_authorkey":"49641","p_urlkey":"53215","p_title":"Eye in the Sky : Post-Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429644540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"49641","us_name":"OnePixelMonster","us_username":"onepixelmonster","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/title-1.png\"><img class=\"alignleft wp-image-459901 \" style=\"margin: 10px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/title-1-300x300.png\" alt=\"title-1\" width=\"278\" height=\"278\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/title-1-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/title-1-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/title-1.png 448w\" sizes=\"(max-width: 278px) 100vw, 278px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Something weird happens to my brain when I&#8217;m really, really tired; I get the most bizarre, creepy, fucked-up ideas&#8230;<\/p>\n <p>It started out innocently enough; my unconventional weapon would be a magnifying glass. The game; a top-down super light coop rpg, inspired by Starve Together. I wanted to create some sort of interdependent relationship between two very different characters. I came up with a simple idea; one character would be a hapless adventurer, unable to defend himself. The other would be a protector of sorts; an &#8220;invisible&#8221; magnifying glass, hovering over the dungeon, able to kill foes attacking the adventurer.<\/p>\n <p>Progress was brisk at first. I&#8217;m not a Unity veteran, but I can hold my own. I usually waste a lot of time early on making assets that wont make to the final release. This time around I was more disciplined; I stuck with coding and design and managed to make a somewhat ok game-loop in a few hours. I was tired, but happy. I should have gone to bed. I didn&#8217;t.<\/p>\n <p>I was too tired to code, so I fired up LabChirp and Audacity, and started work on the audio side of things. A few hours later my ears were ringing, so I switched to Photoshop and MagicaVoxel. A couple of hours later my eyes were burning. I should have gone to bed. I didn&#8217;t.<\/p>\n <p>That&#8217;s when I started having bizarre ideas. What do you do with a magnifying glass? You MAGNIFY THINGS! Like the dungeon, the hero (now known as &#8220;Guy&#8221;), the monsters&#8230; which should be ants of course! Let&#8217;s look at the game through the glass! Oh, and I need a warped lens effect! And then, instead of sleeping on it, I went back to Unity&#8230;<\/p>\n <p>The next day, I found that I was locked-in; either go with what I had or start from scratch and deliver something incomplete. That was sunday night. I decided to continue with the project and this I what I ended up with; <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=49641\">Eye in the Sky<\/a>.<\/p>\n <p>I&#8217;m mostly happy with it; its weird looking and playing, but it works somehow, sort of&#8230; I&#8217;m having a really hard time being objective with that one, so try it out for yourself <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Vote!<\/p>\n <p>http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&#038;uid=49641<\/p>\n <p>&nbsp;<\/p>\n <p>WHAT I HAVE LEARNED<\/p>\n <p>-Sleep is an important part of a gamejam; plan for it.<br \/>\n -MagicaVoxel is the fastest way to create cool 3d assets (if you like that pixelized look). Very Minecraft-like.<br \/>\n -LabChirp is awesome. So is GrainBender for iOS.<br \/>\n -I suck at music.<br \/>\n -Gummy Bears can keep you going for a long time.<br \/>\n -I love gamejams. When&#8217;s the next one??<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Eye-2015-04-21-00-12-35-38_1.gif\"><img class=\"aligncenter size-full wp-image-459893\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Eye-2015-04-21-00-12-35-38_1.gif\" alt=\"Eye 2015-04-21 00-12-35-38_1\" width=\"320\" height=\"180\" \/><\/a><\/p>","time":"April 21st, 2015 2:29 pm","title":"Eye in the Sky : Post-Mortem"}