{"author_name":"sararyCow","cat":"LD #32","comments":[],"epoch":1429703040,"likes":1,"metadata":{"p_key":"17841","p_author":"sararyCow","p_authorkey":"50072","p_urlkey":"53148","p_title":"HotMop little postmortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429703040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"50072","us_name":"sararyCow","us_username":"\/author\/sararycow\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Well after a few days of playing games and relaxing a little it&#8217;s time to write about what we did on our first ludumdare.<\/p>\n <p>I&#8217;m \u00a0quite satisfied with the result in the end, even if some things were left out due to a lack of time and we didn&#8217;t adjust the gameplay as much as we would have loved.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/HotMop.png\"><img class=\" size-large wp-image-460661 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/HotMop-550x310.png\" alt=\"HotMop\" width=\"550\" height=\"310\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/HotMop-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/HotMop-550x310.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/HotMop.png 1364w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&#8211; What went well:<\/p>\n <p>At first, the theme selection was really fast. We started on saturday morning, and we spend like an hour or so deciding the theme, after a few ideas we both liked the super secret janitor who &#8220;saves&#8221; the world discreetly sliping suspects into the staff room.<\/p>\n <p>I think we managed to get a nice feeling of sweeping over the floor, and a relaxed \u00a0ambience during the gameplay (we thought that a bossa nova theme would add some funny ambience with people sliping through the floor).<\/p>\n <p>I&#8217;m not really sure if was something that went well, but I liked the visuals we managed to get, simple ones, but i think they do the job.<\/p>\n <p>-What went not so well: (or bad)<\/p>\n <p>As our first jam it turns out that we had to change a little the scope of the game.\u00a0The initial plan, was to only get in the staff room those people who were suspects, like someone wearing a moustache, or a black suitcase, but at the end it tourned out that we had no time implementing those things.<\/p>\n <p>I also think that we had to spend a little more time adjusting the janitor movement over the screen, slowing him down, sometimes it gets really hard to control, but again with so many things to do we didn&#8217;t realize we had more to do here.<\/p>\n <p>I would have loved to add also more than three \u00a0NPC characters, like women, old people moving slowly, kids and another janitor to control, but we had no time for it.<\/p>\n <p>In the end, it was something very fun to do, and I hope I will be here for next ones.<\/p>\n <p>You can play or download our game <a title=\"HotMop\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=50072\" target=\"_blank\">here<\/a> if you want to have a try!<\/p>\n <p>The team:<\/p>\n <p>Programming: Alvaro<\/p>\n <p>Game art: Coconuten<\/p>\n <p>Music: Luisito as a special guest for guitar riff and Coconuten<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 22nd, 2015 6:44 am","title":"HotMop little postmortem"}