{"author_name":"diegomachado","cat":"LD #32","comments":[],"epoch":1429718400,"likes":0,"metadata":{"p_key":"17820","p_author":"diegomachado","p_authorkey":"3680","p_urlkey":"53127","p_title":"Le Chef Farteaut Postmortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429718400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3680","us_name":"diegomachado","us_username":"diegomachado","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><img class=\" size-large wp-image-460864 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss25-550x330.png\" alt=\"le-chef-farteaut\" width=\"550\" height=\"330\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss25-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss25-550x330.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss25.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>&nbsp;<\/p>\n <p style=\"text-align: center\">You can play it <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=3680\">HERE<\/a><\/p>\n <p>Hey!<\/p>\n <p>This is Le Chef Farteaut Postmortem!<\/p>\n <p>First of all, I know, it&#8217;s a lame idea, but I couldn&#8217;t think anything else that fast and at first seemed like a very simple game. And finishing my game for LD was really important since I&#8217;ve failed the last 2 LD&#8217;s main events that I&#8217;ve participated.<\/p>\n <p>So, you control P\u00e9ter, Le Chef Farteaut. You really need to go to the bathroom, but first you have to struggle through your messy restaurant&#8217;s kitchen. You have to fight and avoid giant mutant radioactive cockroaches and spray them with your farts (yeah, that&#8217;s the weapon). You also use your farts as an aid to run faster, jump higher\u00a0and\u00a0float through the air.<\/p>\n <p>I&#8217;ve started saturday late. LD begins here in Brazil at 10 p.m. so I was already kinda sleepy, besides been pumped thinking about a game concept.<\/p>\n <p>First, I wanted to get the movement mechanics right and tight. Walking, running, jumping, changing directions and FARTS. At first I didn&#8217;t know how I would use them as a Weapon and who would you fight with it, but I&#8217;ve learned that is far more important to develop anything than nothing in game jams. I knew that ideas would come in the process and I tried to\u00a0kept the\u00a0<a href=\"http:\/\/www.brepettis.com\/blog\/2009\/3\/3\/the-cult-of-done-manifesto.html\">Done Manifesto<\/a>\u00a0in my mind.<\/p>\n <p>Character Movement + <a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a>\u00a0Integration\u00a0+ Physics were done very quickly into a prototype, thanks to <a href=\"http:\/\/haxeflixel.com\/\">HaxeFlixel<\/a>. Tweaking them to perfect values took\u00a0a little longer, but I was very satisfied\u00a0with them in the afternoon.<\/p>\n <p>Then, was time for some (f)ARTS. At this moment, I was forced to define the complete game concept idea&#8230;I just had some white square\u00a0that could fart bouncing around the window. I was SO frustraded, no ideas popped for a long time, but I had to draw something. And I&#8217;m a programmer by formation who is trying to be a self-taught artist. But learning during a jam is just insane, but I had no other option. <a href=\"http:\/\/www.pyxeledit.com\">PyxelEdit<\/a> saved my time\u00a0as I started drawing some generic white tiles, that made me think about kitchens, then chefs, then restaurant dirty kitchens, and then the whole concept of the game.<\/p>\n <p>After\u00a0that, I started drawing\/animating the chef and I did pretty well I guess for a brogrammer and learning (f)artist. Basic level +chef arts were done and saturday was over. Time to sleep.<\/p>\n <p>Sunday was all about art and polish. Refined tiles, kitchen props, chef animation, fart particles, some hazards like spikes and tuning player movement some more. I wished I had finished it for Compo, but I had soo much more to do.<\/p>\n <p><img class=\" size-large wp-image-460866 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss31-550x330.png\" alt=\"le-chef-farteaut-2\" width=\"550\" height=\"330\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss31-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss31-550x330.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss31.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Monday I did the rotating saw blade, polished death, level transitions, sounds, menu, build the advanced levels and the radioactive cockroaches. That was my Trello self-management Done column (you should read it bottom-up):<\/p>\n <p><img class=\" size-full wp-image-460842 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screen-Shot-2015-04-22-at-11.10.25.png\" alt=\"le-chef-farteaut-task\" width=\"258\" height=\"776\" \/><\/p>\n <p>To resume, some bullet points:<\/p>\n <ul>\n <li>Bad\n <ul>\n <li>Fart jokes (sorry);<\/li>\n <li>Wasn&#8217;t able to manage time again, couldn&#8217;t make it to Compo;<\/li>\n <li>Art Frustration! Lost a lot of time learning\/experimenting new techniques, worflows and tools;<\/li>\n <li>Difficulty ramp too steep. Not enough time to tweak it;<\/li>\n <li>Fart could&#8217;ve been explored more as a weapon;<\/li>\n <\/ul>\n <\/li>\n <li>Good\n <ul>\n <li>Haxeflixel and PyxelEdit, pure love here;<\/li>\n <li>Art made me happy in the end;<\/li>\n <li>Menu Screen teaches all the buttons you need, without a tutorial;<\/li>\n <li>Level Design and progression as a tutorial;<\/li>\n <li>Game Design was actually pretty fun;<\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <p>See ya in August, or some miniLD along the way.<\/p>","time":"April 22nd, 2015 11:00 am","title":"Le Chef Farteaut Postmortem"}