{"author_name":"CriticalMammal","cat":"LD #32","comments":[],"epoch":1429738320,"likes":3,"metadata":{"p_key":"17788","p_author":"CriticalMammal","p_authorkey":"26681","p_urlkey":"53094","p_title":"Crowd Control \u2013 Added Post Jam version","p_cat":"LD #32","p_event":"LD32","p_time":"1429738320","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"26681","us_name":"CriticalMammal","us_username":"criticalmammal","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;ve done some tweaks to the game and the crowd reactions are much more noticeable than they were in my original submission. They now animate based on their strongest emotion and react more heavily to the effects in some cases. There are other minor tweaks also. I&#8217;ll be continuing work and updating the game at least over the course of the next couple days, since I want to see the concept through to a point where I&#8217;m satisfied with it.<\/p>\n <p>I think I may have actually introduced new bugs too, but the gameplay differences are worth posting about until I fix them. Also I noticed the performance over iterations of playing the game drops, so it may be best to refresh the page when you want to play another round until I figure it out (sorry for the inconvenience).<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/PostJamVersion1.gif\"><img class=\"alignleft size-full wp-image-461200\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/PostJamVersion1.gif\" alt=\"PostJamVersion1\" width=\"400\" height=\"300\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 22nd, 2015 4:32 pm","title":"Crowd Control \u2013 Added Post Jam version"}